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* Pacbox: add support for hardware 256 color palette mode.Karl Kurbjun2009-09-07
* Fix yellow aka remove a typo.Mustapha Senhaji2009-09-07
* Polish translation update.Mustapha Senhaji2009-09-07
* Fix for FS#10492, by Aoyumi: Data abort errors when playing some Vorbis files.Magnus Holmgren2009-09-07
* Set list_need_reinit to false somewhere too.Thomas Martitz2009-09-07
* Fix buttonbar handling/theme changed handling in lists.Thomas Martitz2009-09-07
* Plasma: Add hardware support for 256 color palette mode.Karl Kurbjun2009-09-07
* stupid yellow.... I'm going to bedJonathan Gordon2009-09-07
* add a bit more debug info for skins... show the subimage id in the display im...Jonathan Gordon2009-09-07
* rework AA load/display handling in the skins to get them working in viewports...Jonathan Gordon2009-09-07
* Lua plugin: fix bad behaviour for io.open(path, 'w')Maurus Cuelenaere2009-09-06
* fix red :)Jonathan Gordon2009-09-06
* Make the e200 compile the vled for the sim... other targets are probably doin...Jonathan Gordon2009-09-06
* brickmania, blackjack, jewels, bubbles: Remove save file only if player resum...Teruaki Kawashima2009-09-06
* Factor out/generalise the function that checks whether a point is within a vi...Thomas Martitz2009-09-05
* Improve and simplify touchscreen handling of the quickscreen in absolut mode ...Thomas Martitz2009-09-05
* Don't forget the touchscreen targets!Thomas Martitz2009-09-05
* Put the quickscreen viewports onto the stack (saving a tiny bit of ram), and ...Thomas Martitz2009-09-05
* Fix FS#9842 by stopping scrolling before leaving the yesno screen.Thomas Martitz2009-09-05
* Fix FS#10588 by stopping scrolling in the radio screen instead of blindy rely...Thomas Martitz2009-09-05
* Fix bug in viewports preparation (screen.lcdwidth() isn't really proper for t...Thomas Martitz2009-09-05
* remove extra 1 element in arrays. use same counter for both manual and auto f...Teruaki Kawashima2009-09-05
* Alright, it seems I got scroll_stop() wrong. Using the viewport that's set be...Thomas Martitz2009-09-04
* Const police raid\!Nils Wallménius2009-09-04
* minor line handling fixes, be smarter (well dumber actually) about increasing...Jonathan Gordon2009-09-04
* Clock: Fix rendering.Karl Kurbjun2009-09-04
* Fix STRIDE macro for multiscreen and add stride support for picture lib.Karl Kurbjun2009-09-04
* stop a potential crash caused by r22438Jonathan Gordon2009-09-04
* Change r22610 a bit. The new parent viewport isn't really suitable.Thomas Martitz2009-09-04
* Quick fix to allow certain MP3 files to play. If a Xing or Info header didn't...Magnus Holmgren2009-09-03
* Don't stop scrolling for the whole display, but only in the actual list paren...Thomas Martitz2009-09-03
* Make the left quickscreen item work in touchscreen grid mode.Rob Purchase2009-09-02
* Pictureflow: Fix defineKarl Kurbjun2009-09-02
* rename wps_[sub]line to skin_[sub]lineJonathan Gordon2009-09-02
* Fix collision detection for invadroxKarl Kurbjun2009-09-02
* Pictureflow: Add support for vertical strides.Karl Kurbjun2009-09-02
* fix player's redJonathan Gordon2009-09-02
* Almost the last of the skin ram wastage fixing... This one moved the line/sub...Jonathan Gordon2009-09-02
* Fire: Add support for 256 color hardware pallete modeKarl Kurbjun2009-09-02
* Forgot to add keys for the quickscreens' top item for the ipods (they didn't ...Thomas Martitz2009-09-02
* D2: Enable ARM cache coherency functions (eg. during codec load), which shoul...Rob Purchase2009-09-01
* D2: Move ACTION_WPS_STOP from the power button as it's too easy to hit by acc...Rob Purchase2009-09-01
* Added a missing line for spoken QUICKSCREEN_TOP item in Quick Screen.Alessio Lenzi2009-09-01
* Add support for vertical stride to resizer.Karl Kurbjun2009-09-01
* Matrix: Add support for vertical stridesKarl Kurbjun2009-09-01
* Invadrox: Add support for vertical stridesKarl Kurbjun2009-09-01
* Star: Add support for Vertical strides.Karl Kurbjun2009-09-01
* Brickmania: Fix define and add support for vertical strides.Karl Kurbjun2009-09-01
* Brickmania: Make the game speed scale with the GAMESCREEN_HEIGHT.Karl Kurbjun2009-09-01
* Add in BMP loader for vertical stride and include lcd-16bit-vert.c in SOURCESKarl Kurbjun2009-09-01