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* maemo port: Fix startup crash exposed by audio thread refactoringThomas Jarosch2014-12-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | The refactoring of the audio thread in this commit ----------------------------------------------- commit 5857c44017a1641fce7f00da7f16c143daacbaf6 Author: Michael Sevakis <jethead71@rockbox.org> Date: Fri May 31 02:41:02 2013 -0400 Refactor audio thread to run both recording and playback. ----------------------------------------------- moved pcm_init() next to dsp_init() in apps/main.c:init(). Before that pcm_init() was called by audio_init(). Unfortunately the maemo init code didn't properly wait until the maemo thread was fully initialized, leading to dangling pointers when the code called by pcm_init() tried to access maemo's variables. Fix it by refactoring the "very fast shutdown" semaphore to wait until maemo is initialized in any case. This should also fix very rare rockbox crashes on startup that I got once a year or so. The new code has been tested by a script that starts and kills rockbox after one second. Change-Id: I464efce5f2b71ca869c72a5bc578555b8022e459
* Rewrite filesystem code (WIP)Michael Sevakis2014-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
* Fix hostfs_init() return value.Thomas Martitz2014-03-03
| | | | Change-Id: Ic8048e3fa0075de234e8879ba9faad101168bf09
* storage: Add STORAGE_HOSTFSThomas Martitz2014-02-23
| | | | | | | | | | | | CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be compiled for application targets without compiling storage.c or performing actually raw storage access. This is primarily to enable application targets to implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit). SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS (how to add a bit to an existing preprocessor token?). Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
* sim/sdlapp: Do not quit immediately on panicf, but wait for quit.Thomas Martitz2014-02-02
| | | | Change-Id: I2f0b4b560f00a43ad4b240911e4c30a162deb6e3
* Add missing kernel.h include (hopefully the last one, really), take #4.Thomas Martitz2014-01-07
| | | | Change-Id: I167e988868b53203ea926540699d587e115635e8
* Change display_zoom from int to double.Frank Gevaerts2012-06-19
| | | | | | | | The main reason for this is to be able to downscale the sdl app, which when used for designing themes for android tends not to fit on laptop screens these days. Change-Id: Ib52731dbebcdd03a572be7754c157471165eb2df
* Remove extraneous "extern int display_zoom" declarations.Frank Gevaerts2012-06-14
| | | | | | One extern declaration of a variable should be enough for everyone! Change-Id: Idd4f4e05abaa5bb82693134a262d4023e1be6bd6
* sdl: Fix the sdl init so the sim will get a taskbar itemJonathan Gordon2012-03-20
| | | | Change-Id: Ib0049f96c54b4471a8185937d92bb6e8a492142a
* Rework powermgmt to enable code re-use on appliation and sims.Thomas Martitz2012-01-03
| | | | | | | | | | | | | | | | | | | | | * Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application) to break powermgmt.c's assumption about the ability to read battery voltage. There's now additionally percentage (android) and remaining time measure (maemo). No measure at all also works (sdl app). If voltage can't be measured, then battery_level() is king and it'll be used for power_history and runtime estimation. * Implement target's API in the simulator, i.e. _battery_voltage(), so it doesn't need to implement it's own powermgmt.c and other stubs. Now the sim behaves much more like a native target, although it still changes the simulated battery voltage quickly, * Other changes include include renaming battery_adc_voltage() to _battery_voltage(), for consistency with the new target functions and making some of the apps code aware that voltage and runtime estimation is not always available. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
* Fix SDL touch screen handling on the screen edgesThomas Jarosch2011-05-25
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29925 a1c6a512-1295-4272-9138-f99709370657
* Expose sys_poweroff() and cancel_shutdown() to RaaA. Hopefully fixes android ↵Thomas Jarosch2011-03-01
| | | | | | build git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29485 a1c6a512-1295-4272-9138-f99709370657
* brackets are important! fix the mouse being hidden in simsJonathan Gordon2011-02-28
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29458 a1c6a512-1295-4272-9138-f99709370657
* Hopefully get shutdown/exit handling on SDL/maemo right.Thomas Martitz2011-02-28
| | | | | | Make shutdown_hw() not return as it's supposed to, ensure sim_do_exit() is called from main thread and move sim_kernel_shutdown() into it to simplify things. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29455 a1c6a512-1295-4272-9138-f99709370657
* RaaA: Add initial Pandora supportThomas Jarosch2011-02-27
| | | | | | | | | | | | More information: www.openpandora.org Possible things to implement: - Special button mappings - Battery monitoring - ALSA audio backend - Automate creation of "pnd" (=binary) file git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29451 a1c6a512-1295-4272-9138-f99709370657
* Implement cooperative threads on hosted platforms using C code.Thomas Martitz2011-02-18
| | | | | | | | This replaces SDL threads with real cooperative threads, which are less cpu intensive and allow priority scheduling. The backend for context switching is dependant on the host (sigaltstack/longjmp on Unix, Fibers on Windows). configure has options to force or disallow SDL threads. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29327 a1c6a512-1295-4272-9138-f99709370657
* Initial maemo platform supportThomas Jarosch2011-02-08
| | | | | | | | | | | | | | | | | | Adds Nokia N900, N810 and N800 support. Features: - Introduce maemo specific platform defines - Play audio in silent mode - Stop playback on incoming calls - Battery level readout - Bluetooth headset support - Save CPU by disabling screen updates if the display is off or the app doesn't have input focus - N900: GStreamer audio backend Kudos to kugel for the code review. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
* Vastly increase speed of SDL screen updates for RGB565.Thomas Martitz2010-12-27
| | | | | | | Flyspray: FS#11834 (with minor changes by me). Author: Thomas Jarosch git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28914 a1c6a512-1295-4272-9138-f99709370657
* SDL enhancements:Rafaël Carré2010-07-10
| | | | | | | | | - remove infinite loop after exit() - make sure picture_surface is initialized, and free it - split gui_message_loop() in 3 functions and change prototype - some code is only used in simulator git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27366 a1c6a512-1295-4272-9138-f99709370657
* Simulator: get rid of SDL_mutex* parameter to sim_do_exit.Michael Sevakis2010-05-27
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26338 a1c6a512-1295-4272-9138-f99709370657
* SDL Simulator: Get thread shutdown and properly handled and fix a minor ↵Michael Sevakis2010-05-27
| | | | | | memory leak that happens when threads exit. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26336 a1c6a512-1295-4272-9138-f99709370657
* UISimulator: cleaner startup using semaphore only to tell when event_thread ↵Michael Sevakis2010-05-26
| | | | | | is done initializing. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26317 a1c6a512-1295-4272-9138-f99709370657
* Rename sdl lcd initialization to (remote_)lcd_init_device which enables ↵Thomas Martitz2010-05-18
| | | | | | removing two #ifdef SIMULATOR and makes it happen as on target. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26137 a1c6a512-1295-4272-9138-f99709370657
* A bit further cleanup in system-sdl.c.Thomas Martitz2010-05-17
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26123 a1c6a512-1295-4272-9138-f99709370657
* Fix another warning which strangely only occurs on cygwin.Thomas Martitz2010-05-17
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26121 a1c6a512-1295-4272-9138-f99709370657
* Restore changes of r25809 that got lost in the target tree movement and fix ↵Thomas Martitz2010-05-17
| | | | | | simulator build on cygwin. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26120 a1c6a512-1295-4272-9138-f99709370657
* Fix FS#11280Thomas Martitz2010-05-17
| | | | | | | | | | | SDL docs say SDL_PumpEvent (implicitely called by SDL_Poll/WaitEvent) may only be called from the thread that initializes the video subsystem, apparently because Windows requires that. So create an (or bring it back) SDL thread (with preemtive behavior) to read the event queue for buttons and initialize the video subsystem. I'd probably would have done that anyway because it enables an interrupt-like method to read them (no polling). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26113 a1c6a512-1295-4272-9138-f99709370657
* - Move uisimulator/sdl/*.[ch] into the target tree, under ↵Thomas Martitz2010-05-15
firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c. - Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization). This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657