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* Implement cooperative threads on hosted platforms using C code.Thomas Martitz2011-02-18
| | | | | | | | This replaces SDL threads with real cooperative threads, which are less cpu intensive and allow priority scheduling. The backend for context switching is dependant on the host (sigaltstack/longjmp on Unix, Fibers on Windows). configure has options to force or disallow SDL threads. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29327 a1c6a512-1295-4272-9138-f99709370657
* - Move uisimulator/sdl/*.[ch] into the target tree, under ↵Thomas Martitz2010-05-15
firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c. - Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization). This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657