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* Rewrite filesystem code (WIP)Michael Sevakis2014-08-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
* Rework powermgmt to enable code re-use on appliation and sims.Thomas Martitz2012-01-03
| | | | | | | | | | | | | | | | | | | | | * Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application) to break powermgmt.c's assumption about the ability to read battery voltage. There's now additionally percentage (android) and remaining time measure (maemo). No measure at all also works (sdl app). If voltage can't be measured, then battery_level() is king and it'll be used for power_history and runtime estimation. * Implement target's API in the simulator, i.e. _battery_voltage(), so it doesn't need to implement it's own powermgmt.c and other stubs. Now the sim behaves much more like a native target, although it still changes the simulated battery voltage quickly, * Other changes include include renaming battery_adc_voltage() to _battery_voltage(), for consistency with the new target functions and making some of the apps code aware that voltage and runtime estimation is not always available. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
* stubs.c is only needed on SIMULATOR builds.Thomas Martitz2011-11-17
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31025 a1c6a512-1295-4272-9138-f99709370657
* Remove sim_tasks from the sdl application build.Thomas Martitz2011-11-17
| | | | | | This unfortunately removes the screendump feature, but usually there are better desktop apps for that. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31011 a1c6a512-1295-4272-9138-f99709370657
* Initial maemo platform supportThomas Jarosch2011-02-08
| | | | | | | | | | | | | | | | | | Adds Nokia N900, N810 and N800 support. Features: - Introduce maemo specific platform defines - Play audio in silent mode - Stop playback on incoming calls - Battery level readout - Bluetooth headset support - Save CPU by disabling screen updates if the display is off or the app doesn't have input focus - N900: GStreamer audio backend Kudos to kugel for the code review. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29248 a1c6a512-1295-4272-9138-f99709370657
* Move commentThomas Martitz2010-09-02
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27978 a1c6a512-1295-4272-9138-f99709370657
* Android: don't compile stubs.c and kill off libuisimulator entirely.Thomas Martitz2010-09-02
| | | | | | | Seperate make rules in a almost empty android.make. Also add forgotten powermgmt-android.c git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27977 a1c6a512-1295-4272-9138-f99709370657
* Android: don't compile powermgmt-sim.cThomas Martitz2010-09-01
| | | | | | | | | | | Instead implement a bit of battery monitoring. Currently it only fetches the battery level (in %) every 30s, but it could do more like battery status, charger connected, voltage... Theoretically, we could also exit/quit after some time of inactivity too (perhaps not a bad idea since Rockbox puts a slight but still non-zero CPU load even if doing nothing). Ironically, Rockbox is now the only way to get the exact battery level (at least I haven't found anything yet) on my phone :-) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27974 a1c6a512-1295-4272-9138-f99709370657
* Android: Don't compile sim_tasks.cThomas Martitz2010-09-01
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27973 a1c6a512-1295-4272-9138-f99709370657
* Ged rid of uisimulator/common/io.c for android builds.Thomas Martitz2010-09-01
| | | | | | | | | | | Use host's functions for file i/o directly (open(), close() ,etc.), not the sim_* variants. Some dir functions need to be wrapped still because we need to cache the parents dir's path (host's dirent doesn't let us know). For the same reason (incompatibility) with host's dirent) detach some members from Rockbox' dirent struct and put it into an extra one, the values can be retrieved via the new dir_get_info(). Get rid of the sim_ prefix for sleep as well and change the signature to unix sleep(). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27968 a1c6a512-1295-4272-9138-f99709370657
* Rockbox as an application: Add an 320x240 SDL application target.Thomas Martitz2010-07-06
| | | | | | | It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR. It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
* sim_icons.c is actually only for charcell display simulation.Thomas Martitz2010-06-22
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27069 a1c6a512-1295-4272-9138-f99709370657
* Simulate lcd_enable and lcd_sleep in the simulator. Therefore, turn ↵Thomas Martitz2009-04-29
| | | | | | backlight-sim.h into a .c too. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20829 a1c6a512-1295-4272-9138-f99709370657
* Add a rockbox kernel thread for simulator specific tasks, and use that for ↵Jens Arnold2009-02-20
| | | | | | calling the screendump function(s). Fixes screendump in simulators for backlight-less targets (Ondio), and reduces mixing of unrelated functionality a bit (screendump was called from backlight thread, triggered by a sim-only system wide event). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20065 a1c6a512-1295-4272-9138-f99709370657
* Simplify powermgmt thread loops so it calls functions turn (no more ↵Michael Sevakis2008-12-24
| | | | | | power_thread_sleep). Do other target-friendly simplifications, generic battery switch handling and split sim-specific code. Whoever can, please verify charging on the Archos Recorder (due to change in the charger duty cycle code). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19579 a1c6a512-1295-4272-9138-f99709370657
* Remove some dead codeDave Chapman2007-10-17
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15171 a1c6a512-1295-4272-9138-f99709370657
* charcell code only on charcell simsDaniel Stenberg2005-02-18
| | | | git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6007 a1c6a512-1295-4272-9138-f99709370657
* Unified build system to use SOURCES for sim builds too, a single Makefile-lookDaniel Stenberg2005-02-18
made by configure and various related adjustments. This has not yet been tested on cygwin. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6001 a1c6a512-1295-4272-9138-f99709370657