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authorFranklin Wei <frankhwei536@gmail.com>2014-07-13 19:54:47 -0400
committerFranklin Wei <frankhwei536@gmail.com>2014-07-13 19:54:47 -0400
commit79bd2194539aa559078de9afb1500a2e754ee501 (patch)
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diff --git a/GAMESPEC b/GAMESPEC
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--- a/GAMESPEC
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@@ -1,6 +1,5 @@
This file contains a formal definition of Global Thermonuclear War.
=======GAMEPLAY========
-Each player starts with 32 ICBMs.
The player with population still remaining after the other has been wiped out is the winner.
If both players are wiped out, it is a tie.
Each turn, the player can either:
@@ -11,8 +10,8 @@ Each turn, the player can either:
The behavior of each of these options is described below.
ICBM launch:
- - The USA can launch ICBMs at a maximum of 4 cities at a time.
- - The USSR can launch 6 at a time.
+ - Both sides get 6 ICBMs per turn.
+ - The USSR gets 7 if it goes first.
- When an ICBM is launched, there are 5 possible results:
- Miss: 0 casualties
- Marginal: 20%+1000 casualties
@@ -37,7 +36,6 @@ Negociation:
- Peace/Progress - 20%
- Surprise attack - 20%
- No progress - 60%
- - When progress is made, both sides will lose 4 ICBMs
- Progress must be made at least 5 times if peace is to be achieved
Surrender: