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/* provide the GTNW with some geographical data to draw the missiles */
enum player_t { USA=1, USSR };
struct location_t {
const char* name;
int x;
int y; /* x,y-coords on the map */
enum player_t owner;
};
struct location_t world[]={
/* US cities */
{"las vegas", 5, 7, USA},
{"seattle", 3, 2, USA},
{"new york", 34, 5, USA},
{"new orleans", 25, 10, USA},
{"washington", 33, 6, USA},
{"washington dc", 33, 6, USA},
{"winston-salem", 30, 7, USA},
{"san francisco", 1, 6, USA},
{"chicago", 24, 4, USA},
{"miami", 33, 11, USA},
/* Soviet cities */
/* NOTE: These cities are not accurate! */
{"murmansk", 74, 1, USSR},
{"moscow", 70, 5, USSR},
{"minsk", 66, 4, USSR},
{"chelyabinsk", 64, 8, USSR}
};
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