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authorSimon Tatham <anakin@pobox.com>2015-05-18 16:17:49 +0100
committerSimon Tatham <anakin@pobox.com>2015-05-18 16:17:49 +0100
commit894921015dde693697647b98b0c41467dcc91c08 (patch)
treedba9086c75826b70c643d8708e4528557359f022 /benchmark.sh
parentf49c7f530cfc5f0cc988be265e243e074279b761 (diff)
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Move the benchmarking logic out into a script.
It's a pain having it in a rule in Makefile.gtk, which isn't even the recommended makefile these days - it can't be re-run conveniently, and there's no way to parametrise it. Now it can be run no matter which makefile you're using, and it lets you narrow down to a subset of games (though not presets). Other options could easily be added.
Diffstat (limited to 'benchmark.sh')
-rwxr-xr-xbenchmark.sh27
1 files changed, 27 insertions, 0 deletions
diff --git a/benchmark.sh b/benchmark.sh
new file mode 100755
index 0000000..b3af277
--- /dev/null
+++ b/benchmark.sh
@@ -0,0 +1,27 @@
+#!/bin/sh
+
+# Run every puzzle in benchmarking mode, and generate a file of raw
+# data that benchmark.pl will format into a web page.
+
+# If any arguments are provided, use those as the list of games to
+# benchmark. Otherwise, read the full list from gamedesc.txt.
+if test $# = 0; then
+ set -- $(cut -f1 -d: < gamedesc.txt)
+fi
+
+failures=false
+
+for game in "$@"; do
+ # Use 'env -i' to suppress any environment variables that might
+ # change the preset list for a puzzle (e.g. user-defined extras)
+ presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
+ for preset in $presets; do
+ if ! env -i ./$game --test-solve --time-generation \
+ --generate 100 $preset;
+ then
+ echo "${game} ${preset} failed to generate" >&2
+ fi
+ done
+done
+
+if $failures; then exit 1; fi