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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /blackbox.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'blackbox.c')
-rw-r--r--blackbox.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/blackbox.c b/blackbox.c
index 2ec8693..114a2ac 100644
--- a/blackbox.c
+++ b/blackbox.c
@@ -1149,7 +1149,7 @@ static void game_get_cursor_location(const game_ui *ui,
*/
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Border is ts/2, to make things easier.
* Thus we have (width) + 2 (firing range*2) + 1 (border*2) tiles