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| author | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:20 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:20 +0000 |
| commit | 8f87f2ce894f6ba017581abb89e2e0927067bed7 (patch) | |
| tree | f5a2c1edaed00eeaec5d3093c1faf27365a177ac /devel.but | |
| parent | 841c9318f3bc8a368224af4931f2f007ff288b0a (diff) | |
| download | puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.zip puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.gz puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.bz2 puzzles-8f87f2ce894f6ba017581abb89e2e0927067bed7.tar.xz | |
I've just realised that the JS puzzles' permalinks were not updating
when the user pressed 'n' for a new game, because all the front end
knows is that it passed a keystroke to the puzzle, and it has no way
of hearing back that a particular keypress resulted in a game id
change.
To fix this, I've renamed midend_request_desc_changes to
midend_request_id_changes and expanded its remit to cover _any_ change
to the game ids. So now that callback in the Emscripten front end is
the only place from which update_permalinks is called (apart from
initialising them at setup time), and that should handle everything.
[originally from svn r9805]
Diffstat (limited to 'devel.but')
| -rw-r--r-- | devel.but | 21 |
1 files changed, 9 insertions, 12 deletions
@@ -1609,10 +1609,6 @@ should use it if they're not Mines; if you think you need to use it, think again repeatedly in the hope of finding a better way to do whatever it was you needed to do. -If a front end wants to be notified when this happens, it can ask the -midend to do so by calling \cw{midend_request_desc_changes()}; see -\k{midend-request-desc-changes}. - \C{drawing} The drawing API The back end function \cw{redraw()} (\k{backend-redraw}) is required @@ -3274,17 +3270,18 @@ message (which does not need freeing at all). accept or return a pointer to a midend. You'd probably call it just \e{before} deciding what kind of midend you wanted to instantiate.) -\H{midend-request-desc-changes} \cw{midend_request_desc_changes()} +\H{midend-request-id-changes} \cw{midend_request_id_changes()} -\c void midend_request_desc_changes(midend *me, -\c void (*notify)(void *), void *ctx); +\c void midend_request_id_changes(midend *me, +\c void (*notify)(void *), void *ctx); This function is called by the front end to request notification by -the mid-end when a puzzle supersedes its game description (see -\k{backend-supersede}). After this function is called, any call to -\cw{midend_supersede_game_desc()} by the back end will cause the -mid-end to call \cw{notify(ctx)} after the game description is -changed. +the mid-end when the current game IDs (either descriptive or +random-seed) change. This can occur as a result of keypresses ('n' for +New Game, for example) or when a puzzle supersedes its game +description (see \k{backend-supersede}). After this function is +called, any change of the game ids will cause the mid-end to call +\cw{notify(ctx)} after the change. This is for use by puzzles which want to present the game description to the user constantly (e.g. as an HTML hyperlink) instead of only |