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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /devel.but
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'devel.but')
-rw-r--r--devel.but8
1 files changed, 5 insertions, 3 deletions
diff --git a/devel.but b/devel.but
index 48a4b1e..0fb1a14 100644
--- a/devel.but
+++ b/devel.but
@@ -1181,7 +1181,7 @@ explicitly requesting a resize).
\S{backend-compute-size} \cw{compute_size()}
\c void (*compute_size)(const game_params *params, int tilesize,
-\c int *x, int *y);
+\c const game_ui *ui, int *x, int *y);
This function is passed a \c{game_params} structure and a tile size.
It returns, in \c{*x} and \c{*y}, the size in pixels of the drawing
@@ -1497,7 +1497,8 @@ ignored.
\S{backend-print-size} \cw{print_size()}
-\c void (*print_size)(const game_params *params, float *x, float *y);
+\c void (*print_size)(const game_params *params, const game_ui *ui,
+\c float *x, float *y);
This function is passed a \c{game_params} structure and a tile size.
It returns, in \c{*x} and \c{*y}, the preferred size in
@@ -1508,7 +1509,8 @@ called.
\S{backend-print} \cw{print()}
-\c void (*print)(drawing *dr, const game_state *state, int tilesize);
+\c void (*print)(drawing *dr, const game_state *state,
+\c const game_ui *ui, int tilesize);
This function is called when a puzzle is to be printed out on paper.
It should use the drawing API functions (see \k{drawing}) to print