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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:38:35 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | de67801b0fd3dfa11777c1ef86cd617baf376b7b (patch) | |
| tree | f632daee458c8fefcfc90ff809c44672adeedaa4 /guess.c | |
| parent | eeb2db283de9115f7256fa4cc49597d63e06b0ab (diff) | |
| download | puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.zip puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.gz puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.bz2 puzzles-de67801b0fd3dfa11777c1ef86cd617baf376b7b.tar.xz | |
Use a proper union in struct config_item.
This allows me to use different types for the mutable, dynamically
allocated string value in a C_STRING control and the fixed constant
list of option names in a C_CHOICES.
Diffstat (limited to 'guess.c')
| -rw-r--r-- | guess.c | 27 |
1 files changed, 10 insertions, 17 deletions
@@ -166,35 +166,28 @@ static config_item *game_configure(const game_params *params) ret[0].name = "Colours"; ret[0].type = C_STRING; sprintf(buf, "%d", params->ncolours); - ret[0].sval = dupstr(buf); - ret[0].ival = 0; + ret[0].u.string.sval = dupstr(buf); ret[1].name = "Pegs per guess"; ret[1].type = C_STRING; sprintf(buf, "%d", params->npegs); - ret[1].sval = dupstr(buf); - ret[1].ival = 0; + ret[1].u.string.sval = dupstr(buf); ret[2].name = "Guesses"; ret[2].type = C_STRING; sprintf(buf, "%d", params->nguesses); - ret[2].sval = dupstr(buf); - ret[2].ival = 0; + ret[2].u.string.sval = dupstr(buf); ret[3].name = "Allow blanks"; ret[3].type = C_BOOLEAN; - ret[3].sval = NULL; - ret[3].ival = params->allow_blank; + ret[3].u.boolean.bval = params->allow_blank; ret[4].name = "Allow duplicates"; ret[4].type = C_BOOLEAN; - ret[4].sval = NULL; - ret[4].ival = params->allow_multiple; + ret[4].u.boolean.bval = params->allow_multiple; ret[5].name = NULL; ret[5].type = C_END; - ret[5].sval = NULL; - ret[5].ival = 0; return ret; } @@ -203,12 +196,12 @@ static game_params *custom_params(const config_item *cfg) { game_params *ret = snew(game_params); - ret->ncolours = atoi(cfg[0].sval); - ret->npegs = atoi(cfg[1].sval); - ret->nguesses = atoi(cfg[2].sval); + ret->ncolours = atoi(cfg[0].u.string.sval); + ret->npegs = atoi(cfg[1].u.string.sval); + ret->nguesses = atoi(cfg[2].u.string.sval); - ret->allow_blank = cfg[3].ival; - ret->allow_multiple = cfg[4].ival; + ret->allow_blank = cfg[3].u.boolean.bval; + ret->allow_multiple = cfg[4].u.boolean.bval; return ret; } |