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Commit message (
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Author
Age
*
Allow repeated "solve" operations in Guess
Ben Harris
2023-01-19
*
Tracks: tighten up the 'illegal solve submoves' fix.
Simon Tatham
2023-01-19
*
Tracks: let solve make illegal moves
Chris Boyle
2023-01-19
*
Fix mosaic's validate_desc: 9 is valid
Chris Boyle
2023-01-17
*
Avoid unnecessary timestamp bumps on generated-games.h.
Simon Tatham
2023-01-17
*
Fix memory leak in convert_tilesize
Ben Hutchings
2023-01-16
*
Fix use-after-free in fuzzpuzz
Ben Harris
2023-01-16
*
Correct syntax of fuzzpuzz.dict
Ben Harris
2023-01-15
*
Tracks: make sure moves are valid in execute_move()
Ben Harris
2023-01-15
*
Towers: reject descriptions with odd characters at the end
Ben Harris
2023-01-15
*
Mines: No moving once you're dead!
Ben Harris
2023-01-15
*
Untangle: forbid descriptions that connect a node to itself
Ben Harris
2023-01-15
*
Tighten Bridges' validate_desc()
Ben Harris
2023-01-15
*
Filling: validate length of auto-solve move strings
Ben Harris
2023-01-15
*
Explain what decode_ui() should do with invalid input
Ben Harris
2023-01-15
*
Same Game: reject moves with unexpected characters in
Ben Harris
2023-01-15
*
Palisade: remove assertion from decode_ui()
Ben Harris
2023-01-15
*
Mosaic: fault out-of-bounds moves in execute_move()
Ben Harris
2023-01-15
*
When loading, don't decode_ui unless we have a UI
Ben Harris
2023-01-15
*
Don't allow negative clues in Pattern
Ben Harris
2023-01-15
*
Palisade: don't leak memory on a bad move
Ben Harris
2023-01-15
*
Black Box: correct order of validation checks for "F" commands
Ben Harris
2023-01-15
*
Last-ditch point-count limit for Untangle
Ben Harris
2023-01-15
*
Adjust Undead upper grid-size limit to avoid overflow
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Twiddle
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Tracks
Ben Harris
2023-01-15
*
Limit size of puzzle in Tents to avoid integer overflow
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Sixteen
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Signpost
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Same Game
Ben Harris
2023-01-15
*
Also limit Pegs to at least 1x1 even when not doing full validation
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Pegs
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Pearl
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Palisade
Ben Harris
2023-01-15
*
Integer overflow protection in Pattern
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Netslide
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Net
Ben Harris
2023-01-15
*
Avoid integer overflow in Mosaic maximum-size check
Ben Harris
2023-01-15
*
Also check for tiny grids in Mines
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Mines
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Map
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Magnets
Ben Harris
2023-01-15
*
Limit maximum grid size in Loopy
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Light Up
Ben Harris
2023-01-15
*
Last-ditch grid-size limit for Inertia
Ben Harris
2023-01-15
*
Insist that Flood grids must have non-zero size
Ben Harris
2023-01-15
*
Last-ditch grid-size limit for Flood
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Flip
Ben Harris
2023-01-15
*
Last-ditch grid-size limit for Fifteen
Ben Harris
2023-01-15
*
Last-ditch grid-size limit for Galaxies
Ben Harris
2023-01-15
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