aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Last-ditch maximum size limit for SignpostBen Harris2023-01-15
* Last-ditch maximum size limit for Same GameBen Harris2023-01-15
* Also limit Pegs to at least 1x1 even when not doing full validationBen Harris2023-01-15
* Last-ditch maximum size limit for PegsBen Harris2023-01-15
* Last-ditch maximum size limit for PearlBen Harris2023-01-15
* Last-ditch maximum size limit for PalisadeBen Harris2023-01-15
* Integer overflow protection in PatternBen Harris2023-01-15
* Last-ditch maximum size limit for NetslideBen Harris2023-01-15
* Last-ditch maximum size limit for NetBen Harris2023-01-15
* Avoid integer overflow in Mosaic maximum-size checkBen Harris2023-01-15
* Also check for tiny grids in MinesBen Harris2023-01-15
* Last-ditch maximum size limit for MinesBen Harris2023-01-15
* Last-ditch maximum size limit for MapBen Harris2023-01-15
* Last-ditch maximum size limit for MagnetsBen Harris2023-01-15
* Limit maximum grid size in LoopyBen Harris2023-01-15
* Last-ditch maximum size limit for Light UpBen Harris2023-01-15
* Last-ditch grid-size limit for InertiaBen Harris2023-01-15
* Insist that Flood grids must have non-zero sizeBen Harris2023-01-15
* Last-ditch grid-size limit for FloodBen Harris2023-01-15
* Last-ditch maximum size limit for FlipBen Harris2023-01-15
* Last-ditch grid-size limit for FifteenBen Harris2023-01-15
* Last-ditch grid-size limit for GalaxiesBen Harris2023-01-15
* Last-ditch grid-size limit for DominosaBen Harris2023-01-15
* Last-ditch maximum size limit for BridgesBen Harris2023-01-15
* Palisade: forbid moves that remove grid edgesBen Harris2023-01-15
* Don't load too many states just because there's no STATEPOSBen Harris2023-01-15
* Range-check record lengths when deserialising gamesBen Harris2023-01-15
* Range-check normal moves in UndeadBen Harris2023-01-15
* Correct RANGECHECK macro in Black BoxBen Harris2023-01-15
* Undead: fix buffer overrun in "M" commandBen Harris2023-01-15
* Undead: check for valid commands in execute_move()Ben Harris2023-01-15
* Sixteen: limit length of movesBen Harris2023-01-15
* Netslide: Reject moves wider than the gridBen Harris2023-01-15
* Mosaic: reject game descriptions containing bad charactersBen Harris2023-01-15
* Guess: validate peg colours in decode_ui()Ben Harris2023-01-15
* Guess: Don't allow any moves once the game is solvedBen Harris2023-01-15
* Fix Emscripten cmake setup after fuzzpuzz was added.Simon Tatham2023-01-15
* Add a dictionary for AFL++Ben Harris2023-01-12
* Remember to free the game name in fuzzpuzzBen Harris2023-01-12
* Don't leak midends in fuzzpuzzBen Harris2023-01-12
* Merge the two versions of fuzzpuzz back togetherBen Harris2023-01-12
* AFL-specific shared-memory fuzzing modeBen Harris2023-01-12
* Add a fuzzing harness for PuzzlesBen Harris2023-01-12
* Remove some midend functions from nullfe.cBen Harris2023-01-12
* Add more functions to nullfe.cBen Harris2023-01-12
* Fix Pattern row clues when a row has no black inBen Harris2023-01-09
* Correct credits informationAlexandra Lanes2023-01-08
* Update devel.but commit IDBen Harris2023-01-02
* Use a dynamically-sized buffer for Pattern row cluesBen Harris2023-01-02
* Add a macro of an upper bound on the formatted length of an integerBen Harris2023-01-02