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Author
Age
*
Last-ditch maximum size limit for Signpost
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Same Game
Ben Harris
2023-01-15
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Also limit Pegs to at least 1x1 even when not doing full validation
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Pegs
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Pearl
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Palisade
Ben Harris
2023-01-15
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Integer overflow protection in Pattern
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Netslide
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Net
Ben Harris
2023-01-15
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Avoid integer overflow in Mosaic maximum-size check
Ben Harris
2023-01-15
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Also check for tiny grids in Mines
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Mines
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Map
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Magnets
Ben Harris
2023-01-15
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Limit maximum grid size in Loopy
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Light Up
Ben Harris
2023-01-15
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Last-ditch grid-size limit for Inertia
Ben Harris
2023-01-15
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Insist that Flood grids must have non-zero size
Ben Harris
2023-01-15
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Last-ditch grid-size limit for Flood
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Flip
Ben Harris
2023-01-15
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Last-ditch grid-size limit for Fifteen
Ben Harris
2023-01-15
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Last-ditch grid-size limit for Galaxies
Ben Harris
2023-01-15
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Last-ditch grid-size limit for Dominosa
Ben Harris
2023-01-15
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Last-ditch maximum size limit for Bridges
Ben Harris
2023-01-15
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Palisade: forbid moves that remove grid edges
Ben Harris
2023-01-15
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Don't load too many states just because there's no STATEPOS
Ben Harris
2023-01-15
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Range-check record lengths when deserialising games
Ben Harris
2023-01-15
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Range-check normal moves in Undead
Ben Harris
2023-01-15
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Correct RANGECHECK macro in Black Box
Ben Harris
2023-01-15
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Undead: fix buffer overrun in "M" command
Ben Harris
2023-01-15
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Undead: check for valid commands in execute_move()
Ben Harris
2023-01-15
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Sixteen: limit length of moves
Ben Harris
2023-01-15
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Netslide: Reject moves wider than the grid
Ben Harris
2023-01-15
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Mosaic: reject game descriptions containing bad characters
Ben Harris
2023-01-15
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Guess: validate peg colours in decode_ui()
Ben Harris
2023-01-15
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Guess: Don't allow any moves once the game is solved
Ben Harris
2023-01-15
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Fix Emscripten cmake setup after fuzzpuzz was added.
Simon Tatham
2023-01-15
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Add a dictionary for AFL++
Ben Harris
2023-01-12
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Remember to free the game name in fuzzpuzz
Ben Harris
2023-01-12
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Don't leak midends in fuzzpuzz
Ben Harris
2023-01-12
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Merge the two versions of fuzzpuzz back together
Ben Harris
2023-01-12
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AFL-specific shared-memory fuzzing mode
Ben Harris
2023-01-12
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Add a fuzzing harness for Puzzles
Ben Harris
2023-01-12
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Remove some midend functions from nullfe.c
Ben Harris
2023-01-12
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Add more functions to nullfe.c
Ben Harris
2023-01-12
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Fix Pattern row clues when a row has no black in
Ben Harris
2023-01-09
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Correct credits information
Alexandra Lanes
2023-01-08
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Update devel.but commit ID
Ben Harris
2023-01-02
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Use a dynamically-sized buffer for Pattern row clues
Ben Harris
2023-01-02
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Add a macro of an upper bound on the formatted length of an integer
Ben Harris
2023-01-02
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