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Commit message (Expand)AuthorAge
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in UntangleBen Harris2023-08-13
* Add user preference for Singles' show_black_numsBen Harris2023-08-13
* Unruly: use new move_cursor() featuresBen Harris2023-08-13
* Unequal: use new move_cursor() features for normal movementBen Harris2023-08-13
* Twiddle: use move_cursor() for cursor movementBen Harris2023-08-13
* Towers: use new move_cursor() featuresBen Harris2023-08-13
* Tents: use new move_cursor() featuresBen Harris2023-08-13
* Solo: use new move_cursor() featuresBen Harris2023-08-13
* Slant: use new move_cursor() featuresBen Harris2023-08-13
* Singles: use new move_cursor() featuresBen Harris2023-08-13
* Signpost: use new move_cursor() featuresBen Harris2023-08-13
* Rectangles: use new move_cursor() featuresBen Harris2023-08-13
* Pattern: use new move_cursor() featuresBen Harris2023-08-13
* Palisade: use new move_cursor() featuresBen Harris2023-08-13
* Mosaic: use new move_cursor() featuresBen Harris2023-08-13
* Mosaic: remove some unused structure membersBen Harris2023-08-13
* Mines: use new move_cursor() featuresBen Harris2023-08-13
* Magnets: use new move_cursor() featuresBen Harris2023-08-13
* Keen: use new move_cursor() featuresBen Harris2023-08-13
* Galaxies: use new move_cursor() featuresBen Harris2023-08-13
* Flip: use move_cursor() for cursor movementBen Harris2023-08-13
* Flood: use move_cursor() for cursor movementBen Harris2023-08-13
* Group: make keyboard play work again.Simon Tatham2023-08-13
* Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham2023-08-13
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Light UpBen Harris2023-08-09
* Light Up: use new move_cursor() featuresBen Harris2023-08-09
* Dominosa: use new move_cursor() featuresBen Harris2023-08-09
* Use move_cursor() for cursor movement in Same GameBen Harris2023-08-09
* Appropriately generate MOVE_NO_EFFECT from '\b' in GuessBen Harris2023-08-09
* Use move_cursor() for cursor movement in GuessBen Harris2023-08-09
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Guess: define constants for flags OR'ed into peg coloursBen Harris2023-08-09
* Guess: move hold marker upward by two pixelsBen Harris2023-08-08
* Pearl: re-use a single grid structure when generatingBen Harris2023-08-06
* Same Game: level-triggered keyboard cursor hidingBen Harris2023-08-01
* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same GameBen Harris2023-07-31
* Same Game: don't hide keyboard cursor on unrecognised keysBen Harris2023-07-31
* Same Game: scale TILE_GAP with tilesizeBen Harris2023-07-31
* Flood: don't draw zero-width tile separatorsBen Harris2023-07-30
* Same Game: more efficient tile_redrawBen Harris2023-07-30
* js: keep colour strings in JavaScript rather than in CBen Harris2023-07-30
* midend_get_prefs: Don't free memory that we just copied elsewhere.Asher Gordon2023-07-29
* Use the standard game_mkhighlight in Same GameBen Harris2023-07-27
* Same Game: darken light colours to make keyboard cursor visibleBen Harris2023-07-27
* Refactor the new icon installation code.Simon Tatham2023-07-14
* Install the icons to the right location on LinuxEmmanuel Gil Peyrot2023-07-14
* Generate more common icon sizesEmmanuel Gil Peyrot2023-07-14
* grid_edge_bydots_cmpfn: remove dangerous pointer comparison.Simon Tatham2023-07-14
* osx.m: avoid division by zero in startConfigureSheet.Simon Tatham2023-07-13
* grid.c: new and improved Penrose tiling generator.Simon Tatham2023-07-07