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* Don't try to run solver_killer_sums on a Killer cage with only oneSimon Tatham2012-02-02
* Fix a couple of typos in messages.Simon Tatham2012-02-02
* David Nickerson reports that it's possible to lay a line over a 'noSimon Tatham2012-02-02
* Sort out a bit of confusion between mouse- and keyboard-driven dragsSimon Tatham2012-01-31
* Move a debug statement at the end of new_clues from the caller (justSimon Tatham2012-01-31
* Add comments suggesting some solver upgrades to Light Up (perhaps forSimon Tatham2012-01-23
* The Light Up solver limits its recursion depth, so if it fails to findSimon Tatham2012-01-23
* Fix default parameter assignment in Light Up when validating anSimon Tatham2012-01-23
* Trivial and silly patch to allow users to configure the SignpostSimon Tatham2012-01-22
* It's a new year.Jacob Nevins2012-01-22
* Tweak right-click processing to be less finicky.Simon Tatham2012-01-22
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
* Fix a bug causing premature defeatism in the Bridges solver. DeducingSimon Tatham2012-01-17
* Allow --save to work with --soln, causing saved game files to beSimon Tatham2011-12-28
* Fix bug in error reporting for --save caused by freeing 'realname'Simon Tatham2011-12-28
* Fix bug in --save caused by failure to initialise ctx.error to zeroSimon Tatham2011-12-28
* In Group, the keyboard-controlled cursor should respect userSimon Tatham2011-12-21
* Remove the 'cheated' flag in Range's game_ui, which was stickilySimon Tatham2011-09-18
* When we run out of background colours for chains and wrap back to theSimon Tatham2011-09-18
* Patch from Chris Boyle to fix Signpost's labelling when you have moreSimon Tatham2011-09-18
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Pass background colour as a parameter to draw_gts and draw_adjs, soSimon Tatham2011-05-22
* Fix segfault in Loopy printing, introduced when I added the dynamicSimon Tatham2011-05-11
* Having played Keen a bit following the clue-generation fix in r9165,Simon Tatham2011-05-07
* Apply the rotation in Penrose grid descriptions by rotating in theSimon Tatham2011-05-06
* Apply a missing bit of r9164, which only broke the build withSimon Tatham2011-05-05
* Portability fixes, mostly from James for Palm purposes. MostlySimon Tatham2011-05-04
* Having looked at Keen's clue selection code, I also notice that theSimon Tatham2011-05-04
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Fix two memory leaks reported by Tiago Dionizio in recent LoopySimon Tatham2011-04-26
* Forgot to set 'has_incentre' on triangular grids, which don't useSimon Tatham2011-04-25
* From James Harvey (via a period of collaborative polishing), a patchSimon Tatham2011-04-24
* Oops: initialise that new 'has_incentre' flag to false, otherwise theSimon Tatham2011-04-23
* Move most of face_text_pos() into grid.c, leaving in loopy.c only theSimon Tatham2011-04-23
* Replace my brute-force algorithm in face_text_pos with a more complexSimon Tatham2011-04-23
* Stop calling face_text_pos() for faces that don't need to have text inSimon Tatham2011-04-23
* Support user-specified extra link flags (XLFLAGS) in the UnixSimon Tatham2011-04-23
* Fix mismatch between printf format strings and arguments in someSimon Tatham2011-04-11
* Remove a stray diagnostic.Simon Tatham2011-04-05
* Fix an amusing cut-and-paste error in the Java drawing code which wasSimon Tatham2011-04-05
* Adjust the yellow used for LINE_UNKNOWN so that it's always a bitSimon Tatham2011-04-05
* Trivial markup fix.Simon Tatham2011-04-03
* Add a new deduction to Easy level, which is as small as I can make itSimon Tatham2011-04-03
* Move up midend_is_solved() in the developer docs from subheading toSimon Tatham2011-04-03
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Add functions provided by the midend to tell a front end whether GUISimon Tatham2011-04-02
* Rework the Loopy grid drawing algorithm so that it doesn't assume whenSimon Tatham2011-04-02
* Improve the algorithm for figuring out where the number should beSimon Tatham2011-04-02
* When a lot of edges meet the same point - and, in particular, whenSimon Tatham2011-04-02
* Another patch from Chris Moore implementing two more grid types, bothSimon Tatham2011-02-24