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* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add game_text_format to Flip.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* r6384 didn't go quite far enough. In fact, a grid square whichSimon Tatham2005-10-10
* Fixes for handling human-entered Flip games. The clicked-on squareSimon Tatham2005-10-10
* Fix very strange indentation issue!Simon Tatham2005-09-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* Fix bounds checking for Flip cursor control.Jacob Nevins2005-07-04
* James H's patch for a keyboard-controlled cursor in Flip.Simon Tatham2005-07-03
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Add WinHelp topicJacob Nevins2005-06-21
* James Harvey's memory leak patch for Flip.Simon Tatham2005-06-19
* I've decided I didn't like the asymmetry of putting the solutionSimon Tatham2005-06-18
* Solver for Flip.Simon Tatham2005-06-17
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Animation.Simon Tatham2005-06-17
* Another new puzzle! This one isn't particularly deep or complexSimon Tatham2005-06-17