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* I'm sick of `--generate' giving the same answers if you run it twiceSimon Tatham2005-05-23
* The GTK `--generate' option didn't validate the game parameters. ItSimon Tatham2005-05-23
* --version.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18
* After much thought, I've decided that `Restart' on r is not aSimon Tatham2005-05-17
* Just for Gareth: a means of overriding individual game colourSimon Tatham2005-05-17
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Introduce a versioning mechanism, and an `About' box in all frontSimon Tatham2005-05-15
* I've had two complaints that Solo ought to recognise the numericSimon Tatham2005-05-12
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* Pango-derived fonts seem to generally look better if I ask for themSimon Tatham2005-04-30
* Added a `--generate' command-line option in the GTK port of everySimon Tatham2005-04-29
* Fix inconsistent vertical centring of text in GTK (and update Solo'sSimon Tatham2005-04-27
* Patches for GTK 2. Puzzles already _built_ under GTK 2, but now itSimon Tatham2005-04-27
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Move the deactivate_timer() call from window_destroy() intoSimon Tatham2004-09-06
* Deactivate the timer when we destroy the puzzle window. Otherwise itSimon Tatham2004-09-01
* Failed to connect up the `destroy' signal in error_box(), causingSimon Tatham2004-07-30
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Oops - missed a bit in the GTK front end :-)Simon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Uninitialised variable caused ultra-wide windows. Silly.Simon Tatham2004-05-04
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* Make Return and Escape work reliably in GTK dialog boxes.Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* Game configuration box for Windows, by constructing the dialog boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Wrap the status bar in a viewport, to avoid it expanding if the textSimon Tatham2004-05-01
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Shift-click is equivalent to middle-click. This is mostly forSimon Tatham2004-04-28
* Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham2004-04-28
* More robust timer handling in GTK: never create a new timer when oneSimon Tatham2004-04-28
* Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham2004-04-28
* Stop the user being able to resize the window.Simon Tatham2004-04-27
* Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham2004-04-27
* Further general development. Net is now playable, thoughSimon Tatham2004-04-26
* General further development. Sketched out the mid-end, added moreSimon Tatham2004-04-25
* Beginnings of a GTK framework. (And I do mean _beginnings_; it opensSimon Tatham2004-04-25
* Initial checkin of a portable framework for writing small GUI puzzleSimon Tatham2004-04-25