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* Make menus accessible from the keyboard in the Gtk front-end.Jacob Nevins2009-03-01
* Switch over to using the new-style GtkFileChooser in place of theSimon Tatham2009-01-26
* Add an automatic check for HAVE_SENSIBLE_ABSOLUTE_SIZE_FUNCTION bySimon Tatham2009-01-24
* Add missing call to gtk_selection_clear_targets(), without which theSimon Tatham2008-12-01
* The other day I found it useful for a (silly) special purpose toSimon Tatham2008-11-29
* Check return values from fwrite when saving files.Simon Tatham2008-11-04
* Lambros provides this workaround for a compiler warning on hisSimon Tatham2008-09-14
* Don't call changed_preset() until after we've initialisedSimon Tatham2008-09-06
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* New feature in midend.c which allows us to ask for the number of theSimon Tatham2008-04-08
* Ben Hutchings' patch to allow Gtk windows to be shrunk as well as grownJacob Nevins2007-03-03
* Refactoring patch from Ben Hutchings: move all the Gtk resize code into oneJacob Nevins2007-03-03
* In Windows/Gtk front-ends, consistently use the ellipsis convention for namingJacob Nevins2007-01-04
* Phil Bordelon's patch yesterday should have initialised the GErrorSimon Tatham2007-01-03
* Phil Bordelon points out that my invocation of gdk_pixbuf_save()Simon Tatham2007-01-02
* Make errors in option parsing actually _do_ something in interactive mode.Jacob Nevins2006-12-30
* Aha, this seems to be a more sensible way of getting screenshots:Simon Tatham2006-12-27
* Support for run-time icons in the GTK puzzles. This involved anotherSimon Tatham2006-12-27
* New mechanism for automatic generation of the puzzle screenshots onSimon Tatham2006-12-26
* Since r6711, puzzles built with Gtk 1.2 would take double actions when a menuJacob Nevins2006-06-26
* Trivial patch from Ben Hutchings to support resizable windows underSimon Tatham2006-05-20
* Ben Hutchings's patch to add display of key accelerators in the GameSimon Tatham2006-05-20
* Cleanup: relieve frontends of the duty to callSimon Tatham2005-10-22
* New puzzle: `Tents'. Requires a potentially shared algorithms moduleSimon Tatham2005-10-13
* Backspace and Delete keys now function like Space in Solo.Simon Tatham2005-08-29
* There seems to be some odd behaviour when GTK is asked to draw anSimon Tatham2005-08-28
* Don't report an error when loading a saved game from the commandSimon Tatham2005-08-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* (GTK only so far) Allow the argument passed to a game binary to beSimon Tatham2005-07-24
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Load and Save are now supported on all three desktop platforms, andSimon Tatham2005-06-30
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Fix GTK casts to restore correct compilation on GTK 2.0 after r6022.Simon Tatham2005-06-26
* Under Gtk 1.2 (at least on Debian woody), a config or preset change that wouldJacob Nevins2005-06-26
* Add debugging support.Jacob Nevins2005-06-25
* Introduce a front-end function to draw circles.Simon Tatham2005-06-23
* New front end functions to save and restore a region of the puzzleSimon Tatham2005-06-22
* GDK 2.6, in its doubtless infinite wisdom, has decided thatSimon Tatham2005-06-09
* Chris Emerson points out that gtk_window_resize() isn't in GTK 1.2.Simon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Colin Watson suggests that Alt-click (or Option-click) couldSimon Tatham2005-06-03
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Chris Emerson observed the same status-bar flicker under GTK as ISimon Tatham2005-06-01
* Fix a couple of robustness issues.Simon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26