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* Keen: use new move_cursor() featuresBen Harris2023-08-13
* Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Keen: fix another misuse of dsf_canonify.Simon Tatham2023-06-25
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Introduce a new dsf_equivalent() function.Simon Tatham2023-04-20
* Remove size parameter from dsf init and copy functions.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Fix memory leaks in Keen's validate_desc()Ben Harris2023-02-13
* Remove various unused game functionsBen Harris2023-01-31
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Keen: fill in the latin.c validator function.Simon Tatham2020-05-23
* latin.c: call a user-provided validator function. [NFC]Simon Tatham2020-05-23
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Enable 64-bit osx build and fix a warning.Josh Lee2018-06-01
* Move `static' keyword to beginning of declaration.Franklin Wei2018-04-24
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Fix a valgrind warning in the Keen DIFF_HARD solver code.Simon Tatham2016-01-03
* Add 'Inshi No Heya' (multiplication only) variant to Keen.Jonas Kölker2015-10-03
* Fix a display glitch in Keen's pencil-mode cursor.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Adjust Keen's grid generation to constrain the maximum size of clueSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Having played Keen a bit following the clue-generation fix in r9165,Simon Tatham2011-05-07
* Having looked at Keen's clue selection code, I also notice that theSimon Tatham2011-05-04
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from Ben Hutchings to fix an error-checking goof: KeenSimon Tatham2010-05-16
* Memory leak fix from James H.Simon Tatham2010-01-18
* Missing piece of code I should have cribbed from Solo: we have toSimon Tatham2010-01-05