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*
Experimental UI tweak enabled by a hacky environment variable:
Simon Tatham
2007-07-31
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Stop Light Up from eating system keypresses, which it was previously
Simon Tatham
2005-09-01
*
Optimiser placation.
Simon Tatham
2005-09-01
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Remove conditional definition of MAX_GRIDGEN_TRIES, for consistency
Simon Tatham
2005-08-07
*
New puzzle: `Light Up', by James H.
Simon Tatham
2005-08-04