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* Permit redoing past an undone New Game action.Simon Tatham2017-11-18
* Refactor to make me->newgame_undo a small struct.Simon Tatham2017-11-18
* Fix assertion failure if you Undo right at startup.Simon Tatham2017-10-06
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Assorted char * -> const char * API changes.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Make newgame_undo_buf 'char *', not 'void *'.Simon Tatham2017-10-01
* Forbid undo of new-game if it would change the params.Simon Tatham2017-10-01
* Style tweaks to the newgame_undo patch.Simon Tatham2017-10-01
* midend: Allow "new game" to be undoneIan Jackson2017-10-01
* midend_deserialise: accept an extra validation function.Simon Tatham2017-10-01
* midend_deserialise: keep deserialised data in a struct.Simon Tatham2017-10-01
* deserialise: use the right one of {,c}params.Simon Tatham2017-10-01
* Generate special fake keypresses from menu options.Simon Tatham2017-09-20
* Call game_id_change_notify_function after deserialisation.Simon Tatham2017-09-14
* Work around non-compliant sprintf().Franklin Wei2017-04-30
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* End victory flash on new game and restart game.Jonas Kölker2015-10-14
* Reset midend animation counters on starting a new game.Jonas Kölker2015-10-14
* Remove a redundant line of code.Jonas Kölker2015-10-14
* Don't stop animations when restarting an already restarted game.Jonas Kölker2015-10-14
* Stop animations on a new game, no matter how it is started.Jonas Kölker2015-10-14
* Fix typo in undo key handling.Jonas Kölker2015-10-03
* Change the policy for parsing underspecified params strings.Simon Tatham2014-11-29
* Introduce some extra testing and benchmarking command-line options toSimon Tatham2013-04-11
* Add a new midend function to reset the tile size to the puzzle'sSimon Tatham2013-04-07
* Don't forget to NULL out the new game id notification callback, orSimon Tatham2013-04-06
* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
* Add a midend function to return the current random seed, parallel toSimon Tatham2013-03-30
* Revamp of the Windows command-line parsing and puzzle-loading code.Simon Tatham2013-01-19
* Add a hacky environment variable that lets me arrange a soak-test of aSimon Tatham2012-06-01
* Permit users to reconfigure the default setting for each puzzle usingSimon Tatham2012-04-10
* Allow --save to work with --soln, causing saved game files to beSimon Tatham2011-12-28
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Add functions provided by the midend to tell a front end whether GUISimon Tatham2011-04-02
* Memory leak fix from Tiago Dionizio: whenever we free the midend'sSimon Tatham2010-01-04
* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patch from James H to enable a single monolithic binary to be builtSimon Tatham2009-01-06
* Couple of solving-related mid-end tweaks. Firstly, when we generateSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* New feature in midend.c which allows us to ask for the number of theSimon Tatham2008-04-08
* Since we've changed the semantics of the `expand' argument to midend_size(),Jacob Nevins2007-03-03
* Patch from Ben Hutchings to allow user-initiated tilesize changes to persistJacob Nevins2007-03-03