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nestedvm.c
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Author
Age
*
Expose the NO_EFFECT/UNUSED distinction through midend_process_key()
Ben Harris
2023-06-11
*
Add a way for midend_process_key() to report whether it handled a keypress
Ben Harris
2022-11-08
*
Teach the mid-end about device pixel ratios
Ben Harris
2022-11-08
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Assorted char * -> const char * API changes.
Simon Tatham
2017-10-01
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
Generate special fake keypresses from menu options.
Simon Tatham
2017-09-20
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
In the Java front end, don't try to guess the puzzle rectangle's
Simon Tatham
2010-11-06
*
Introduce, and implement as usefully as I can in all front ends, a
Simon Tatham
2009-12-27
*
Introduce some infrastructure to permit games' print functions to
Simon Tatham
2009-02-22
*
Handle a <param name="game_id"> by passing it in to the C side as
Simon Tatham
2008-06-26
*
Michael Schierl's patch to compile the puzzles as Java applets using
Simon Tatham
2008-06-10