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* Expose the NO_EFFECT/UNUSED distinction through midend_process_key()Ben Harris2023-06-11
* Add a way for midend_process_key() to report whether it handled a keypressBen Harris2022-11-08
* Teach the mid-end about device pixel ratiosBen Harris2022-11-08
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Assorted char * -> const char * API changes.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* Generate special fake keypresses from menu options.Simon Tatham2017-09-20
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* In the Java front end, don't try to guess the puzzle rectangle'sSimon Tatham2010-11-06
* Introduce, and implement as usefully as I can in all front ends, aSimon Tatham2009-12-27
* Introduce some infrastructure to permit games' print functions toSimon Tatham2009-02-22
* Handle a <param name="game_id"> by passing it in to the C side asSimon Tatham2008-06-26
* Michael Schierl's patch to compile the puzzles as Java applets usingSimon Tatham2008-06-10