| Commit message (Expand) | Author | Age |
| * | Patch from James H to add keyboard control in Sixteen and Netslide | Simon Tatham | 2009-01-26 |
| * | New infrastructure feature. Games are now permitted to be | Simon Tatham | 2008-09-06 |
| * | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham | 2006-12-24 |
| * | Cleanup: remove the `just_used_solve' field from a number of games | Simon Tatham | 2005-10-22 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Fix very strange indentation issue! | Simon Tatham | 2005-09-23 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham | 2005-07-17 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | draw_polygon() and draw_circle() have always had a portability | Simon Tatham | 2005-07-03 |
| * | New {en,de}code_ui functions should be static. Oops. | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | Overzealous last-move tracking during shuffle was causing lockups on | Simon Tatham | 2005-06-10 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | James Harvey requested that puzzles not use DEBUG as a preprocessor | Simon Tatham | 2005-06-04 |
| * | Fix various departures from C found by `gcc -ansi -pedantic'. I | Simon Tatham | 2005-06-02 |
| * | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham | 2005-06-01 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | Add a limited-shuffle mode like that added to Sixteen and Twiddle in r5769, | Jacob Nevins | 2005-05-28 |
| * | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins | 2005-05-26 |
| * | Null-terminate generated Net/Netslide descriptive game IDs. | Jacob Nevins | 2005-05-17 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | solve_game() is passed the _initial_ game state, not the most recent | Simon Tatham | 2005-05-07 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | Added a help file, mostly thanks to Jacob. | Simon Tatham | 2004-08-16 |
| * | Richard B's utterly evil `netslide': cross between Net and Sixteen. | Simon Tatham | 2004-05-26 |