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Author
Age
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Found a bug in nullgame! Its vestigial game_redraw lacked a
Simon Tatham
2013-03-30
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
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Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
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More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
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Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
*
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
*
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
*
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
*
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-06
*
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
*
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-31
*
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
*
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
*
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
*
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-30
*
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
*
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
*
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
*
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
*
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
*
Rather than each game backend file exporting a whole load of
Simon Tatham
2005-01-17
*
After discussion with Simon, the game redraw functions are now passed a new
Jacob Nevins
2004-08-16
*
Added a help file, mostly thanks to Jacob.
Simon Tatham
2004-08-16
*
Introduce routines in each game module to encode a set of game
Simon Tatham
2004-05-19
*
And I _always_ forget to clear the background when first drawing the
Simon Tatham
2004-05-11
*
Framework alteration: we now support a `game_ui' structure in
Simon Tatham
2004-05-11
*
The Windows RNG turns out to only give about 16 bits at a time. This
Simon Tatham
2004-05-03
*
Implement selection of game seeds, by reusing the config box
Simon Tatham
2004-05-03
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Configuration dialog box, on the GTK front end only as yet.
Simon Tatham
2004-05-01
*
Added a status bar.
Simon Tatham
2004-04-29
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Add a template file defining the null game.
Simon Tatham
2004-04-29