index
:
puzzles
devel
master
rockbox
rockbox-devel
My sgt-puzzles tree
Franklin Wei
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
pattern.c
(
follow
)
Commit message (
Expand
)
Author
Age
*
Pattern: Reduce row clue spacing if there are lots of them
Ben Harris
2023-04-24
*
Pattern: switch to small font when there are many row clues
Ben Harris
2023-04-24
*
Correct a comment in Pattern's clue-drawing code
Ben Harris
2023-04-24
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Don't allow zero clues in Pattern
Ben Harris
2023-04-08
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
*
Fix missing statics and #includes on variables.
Simon Tatham
2023-02-18
*
Remember to free the numcolours array from Pattern's drawstate
Ben Harris
2023-02-13
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Don't allow negative clues in Pattern
Ben Harris
2023-01-15
*
Integer overflow protection in Pattern
Ben Harris
2023-01-15
*
Fix Pattern row clues when a row has no black in
Ben Harris
2023-01-09
*
Use a dynamically-sized buffer for Pattern row clues
Ben Harris
2023-01-02
*
Adjust font size of Pattern clues based on the numbers
Ben Harris
2023-01-02
*
Pattern: Pack clues for each row more closely together
Ben Harris
2023-01-01
*
Pattern: Clip clues to their proper rectangles
Ben Harris
2023-01-01
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Pattern: fix a compile warning about memset bounds.
Simon Tatham
2021-12-11
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Provide visual guide to the cursor location across the rows and columns.
Robert Konigsberg
2020-05-11
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Pattern: randomise rounding bias in generate().
Simon Tatham
2017-09-23
*
Pattern: missing special case in the solver.
Simon Tatham
2017-09-23
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
New utility 'patternpicture', to build a Pattern from an xbm.
Simon Tatham
2015-12-12
*
Pattern: add a system of immutable pre-filled grid squares.
Simon Tatham
2015-12-12
*
Pattern: fix solver's handling of empty rows.
Simon Tatham
2015-12-12
*
Pattern: make part of the game_state shared.
Simon Tatham
2015-12-12
*
Pattern: color multiple squares with Ctrl- or Shift-cursor keys.
Jonas Kölker
2015-10-03
*
Add game_text_format to Pattern.
Jonas Kölker
2015-10-03
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Patch from Rogier Goossens to speed up the Pattern solver.
Simon Tatham
2013-04-12
*
Pattern's display was broken for non-square puzzles, because
Simon Tatham
2013-01-09
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Error checking in Pattern, which was until now the only remaining game
Simon Tatham
2012-04-06
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Add '-v' option to patternsolver, to make it show its working.
Simon Tatham
2010-04-02
[next]