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Author
Age
*
Remember to free the numcolours array from Pattern's drawstate
Ben Harris
2023-02-13
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Don't allow negative clues in Pattern
Ben Harris
2023-01-15
*
Integer overflow protection in Pattern
Ben Harris
2023-01-15
*
Fix Pattern row clues when a row has no black in
Ben Harris
2023-01-09
*
Use a dynamically-sized buffer for Pattern row clues
Ben Harris
2023-01-02
*
Adjust font size of Pattern clues based on the numbers
Ben Harris
2023-01-02
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Pattern: Pack clues for each row more closely together
Ben Harris
2023-01-01
*
Pattern: Clip clues to their proper rectangles
Ben Harris
2023-01-01
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Pattern: fix a compile warning about memset bounds.
Simon Tatham
2021-12-11
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Provide visual guide to the cursor location across the rows and columns.
Robert Konigsberg
2020-05-11
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
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Pattern: randomise rounding bias in generate().
Simon Tatham
2017-09-23
*
Pattern: missing special case in the solver.
Simon Tatham
2017-09-23
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
New utility 'patternpicture', to build a Pattern from an xbm.
Simon Tatham
2015-12-12
*
Pattern: add a system of immutable pre-filled grid squares.
Simon Tatham
2015-12-12
*
Pattern: fix solver's handling of empty rows.
Simon Tatham
2015-12-12
*
Pattern: make part of the game_state shared.
Simon Tatham
2015-12-12
*
Pattern: color multiple squares with Ctrl- or Shift-cursor keys.
Jonas Kölker
2015-10-03
*
Add game_text_format to Pattern.
Jonas Kölker
2015-10-03
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Patch from Rogier Goossens to speed up the Pattern solver.
Simon Tatham
2013-04-12
*
Pattern's display was broken for non-square puzzles, because
Simon Tatham
2013-01-09
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Error checking in Pattern, which was until now the only remaining game
Simon Tatham
2012-04-06
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Add '-v' option to patternsolver, to make it show its working.
Simon Tatham
2010-04-02
*
Patches from Frode Austvik to modify the effects of the mouse
Simon Tatham
2009-12-17
*
More defensive-coding fixes from James H.
Simon Tatham
2009-07-01
*
Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Keyboard control patch for Pattern, from James H.
Simon Tatham
2009-01-27
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
General cleanups patch from James H:
Simon Tatham
2007-02-28
*
Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
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