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pearl.c
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Author
Age
*
Last-ditch maximum size limit for Pearl
Ben Harris
2023-01-15
*
Pearl: make PEARL_GUI_LOOPY affect printed output.
Simon Tatham
2022-12-11
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New backend function: current_key_label()
Ben Harris
2022-12-09
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pearl: Return NULL when Backspace or Escape does nothing
Ben Harris
2022-11-18
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Pearl: Require width or height to be at least 6 for Tricky
Ben Hutchings
2022-07-31
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Pearl: reorder helper functions.
Simon Tatham
2022-01-27
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Pearl: permit drawing a whole loop in one drag.
Simon Tatham
2022-01-27
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Build a lot of conditioned-out test and helper programs.
Simon Tatham
2021-05-25
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Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
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Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
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Add missing 'static' to game-internal declarations.
Simon Tatham
2018-11-13
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Use C99 bool within source modules.
Simon Tatham
2018-11-13
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Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
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Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
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Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
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Use a proper union in struct config_item.
Simon Tatham
2017-10-01
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New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
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Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
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Fix missing error highlights (+ array underrun!) in Pearl.
Simon Tatham
2016-12-16
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Account for disconnected paths in Loopy and Pearl error highlights.
Simon Tatham
2016-04-28
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Pearl: revise loop detection similarly to Loopy.
Simon Tatham
2016-02-24
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Pearl: reinstate a conditioned-out assertion.
Simon Tatham
2016-02-24
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build fix
Simon Tatham
2015-10-03
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Cancel dragging in Pearl by pressing Escape or Backspace.
Jonas Kölker
2015-10-03
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Change Pearl's cursor logic.
Jonas Kölker
2015-10-03
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Refactor Pearl's mark_in_direction, and invert a parameter.
Jonas Kölker
2015-10-03
*
Refactor modifier handling in Pearl's cursor code.
Jonas Kölker
2015-10-03
*
Add game_text_format to Pearl.
Jonas Kölker
2015-10-03
*
Fix a typo in the comments of Pearl.
Jonas Kölker
2015-10-03
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Bring Pearl's game-completion handling in line with my usual practice:
Simon Tatham
2013-01-19
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Add a difficulty exception to prevent Pearl spinning forever when
Simon Tatham
2012-04-08
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Patch from Jonas Koelker to add keyboard control support to Pearl.
Simon Tatham
2012-02-19
*
Tweak a conditional expression in pearl.c to work around a display bug
Simon Tatham
2012-02-17
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Fix one-character typo in r9405 which was breaking right-clicks.
Simon Tatham
2012-02-13
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David Nickerson reports odd behaviour involving a drag start point
Simon Tatham
2012-02-08
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David Nickerson reports that it's possible to lay a line over a 'no
Simon Tatham
2012-02-02
*
Move a debug statement at the end of new_clues from the caller (just
Simon Tatham
2012-01-31
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Tweak right-click processing to be less finicky.
Simon Tatham
2012-01-22
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New puzzle! Or rather, new-ish, because this one has been lying around
Simon Tatham
2012-01-22