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* Keyboard control patch for Pegs, from James H.Simon Tatham2009-01-20
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Patches from Ben Hutchings to fix failures of sscanf error checking.Simon Tatham2005-07-29
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Alter the `Octagon' board preset so that instead of presenting youSimon Tatham2005-07-09
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Revert the code that assumed that incoming parameters used a random generationJacob Nevins2005-07-05
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Add a completion flash when you get down to a single peg.Jacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* James Harvey points out a missing ifdef.Simon Tatham2005-07-05
* Add WinHelp topic.Jacob Nevins2005-07-04
* Peg Solitaire implementation, complete with a random boardSimon Tatham2005-07-04