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Keyboard control patch for Pegs, from James H.
Simon Tatham
2009-01-20
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New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
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HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
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Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
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Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
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Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
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I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
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Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
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Patches from Ben Hutchings to fix failures of sscanf error checking.
Simon Tatham
2005-07-29
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game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
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Alter the `Octagon' board preset so that instead of presenting you
Simon Tatham
2005-07-09
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Refactoring from James H: the highlight and lowlight colour setup
Simon Tatham
2005-07-06
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Revert the code that assumed that incoming parameters used a random generation
Jacob Nevins
2005-07-05
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Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
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Add a completion flash when you get down to a single peg.
Jacob Nevins
2005-07-05
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Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
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James Harvey points out a missing ifdef.
Simon Tatham
2005-07-05
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Add WinHelp topic.
Jacob Nevins
2005-07-04
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Peg Solitaire implementation, complete with a random board
Simon Tatham
2005-07-04