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* Allow more general cross-shaped boards in PegsBen Harris2023-02-12
* Remove various unused game functionsBen Harris2023-01-31
* Validate the number of pegs and holes in a Pegs game IDBen Harris2023-01-28
* Also limit Pegs to at least 1x1 even when not doing full validationBen Harris2023-01-15
* Last-ditch maximum size limit for PegsBen Harris2023-01-15
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Pegs: clear ui->cur_jumping on undo or redo.Simon Tatham2019-02-10
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Fix redundant redrawing in Pegs. Apparently it has always redrawnSimon Tatham2012-04-07
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Keyboard control patch for Pegs, from James H.Simon Tatham2009-01-20
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Patches from Ben Hutchings to fix failures of sscanf error checking.Simon Tatham2005-07-29
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Alter the `Octagon' board preset so that instead of presenting youSimon Tatham2005-07-09
* Refactoring from James H: the highlight and lowlight colour setupSimon Tatham2005-07-06
* Revert the code that assumed that incoming parameters used a random generationJacob Nevins2005-07-05
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Add a completion flash when you get down to a single peg.Jacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* James Harvey points out a missing ifdef.Simon Tatham2005-07-05
* Add WinHelp topic.Jacob Nevins2005-07-04
* Peg Solitaire implementation, complete with a random boardSimon Tatham2005-07-04