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* Correct credits informationAlexandra Lanes2023-01-08
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* guess: Much more efficient keyboard interfaceBen Harris2022-12-07
| | | | | | | | | | | | | | Now rather than mucking around with the cursor keys, you can just type a four-digit number and press Enter. Of course, if you still want to muck around with the cursor keys they work the same as before. Since Backspace was already assigned to clear the peg under the cursor, I haven't co-opted it for the obvious action of clearing the peg to the left of the cursor and moving the cursor left. The left arrow key is a reasonable alternative anyway. For consistency, 'L' now labels the pegs with numbers rather than letters, and is documented.
* guess: Correct documentation to not say Space places a pegBen Harris2022-12-07
| | | | It sets a hold now, as is mentioned in the next sentence.
* Document new new undo/redo keysBen Harris2022-11-16
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* Update Nikoli links and remove Flash warningsBen Harris2022-10-22
| | | | | | Most of the old URLs don't work any more. As far as I can see, the new pages have no Flash, and even if they did very few browsers will still support it.
* Pearl: document game options.Simon Tatham2021-10-30
| | | | | A user spotted that this docs section was missing all its useful content.
* Update copyright years.Simon Tatham2021-04-25
| | | | They'd got quite out of date, oops.
* Docs: fix Mosaic copy-and-paste error.Jacob Nevins2021-04-25
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* New puzzle: 'Mosaic'.Simon Tatham2021-04-25
| | | | | | | | | | | | | | | | | | This is similar in concept to Minesweeper, in that each clue tells you the number of things (in this case, just 'black squares') in the surrounding 3x3 grid section. But unlike Minesweeper, there's no separation between squares that can contain clues, and squares that can contain the things you're looking for - a clue square may or may not itself be coloured black, and if so, its clue counts itself. So there's also no hidden information: the clues can all be shown up front, and the difficulty arises from the game generator choosing which squares to provide clues for at all. Contributed by a new author, Didi Kohen. Currently only has one difficulty level, but harder ones would be possible to add later.
* Add printing support for GTK.Asher Gordon2019-12-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Printing is only available in GTK versions >= 2.10. We can only embed the page setup dialog on GTK >= 2.18, so on a GTK version less than that, we must use a separate page setup dialog. In GTK, printing is usually done one page at a time, so also modify printing.c to allow printing of a single page at a time. Create a separate drawing API for drawing to the screen and for printing. Create a vtable for functions which need to be different depending on whether they were called from the printing or drawing API. When a function is called from the printing API, it is passed a separate instance of the frontend than if it were called from the drawing API. In that instance of the frontend, an appropriate vtable is available depending on whether it was called from the printing or drawing API. The low-level functions used for printing are enabled even if printing is not enabled. This is in case we ever need to use them for something other than printing with GTK. For example, using Cairo as a printing backend when printing from the command line. Enabling the low-level functions even when GTK printing is not available also allows them to be compiled under as many build settings as possible, and thus lowers the chance of undetected breakage. Move the definition of ROOT2 from ps.c to puzzles.h so other files can use it (gtk.c needs it for hatching). Also add myself to the copyright list. [Committer's note: by 'printing', this log message refers to the GTK GUI printing system, which handles selecting a printer, printing to a file, previewing and so on. The existing facility to generate printable puzzles in Postscript form by running the GTK binaries in command-line mode with the --print option is unaffected. -SGT]
* Update the copyright holders list in puzzles.but.Simon Tatham2019-12-28
| | | | | | Asher Gordon points out that when Michael Quevillon was added to the LICENCE file in commit 8af0c2961, he didn't also make it in to the copy of the same list in puzzles.but.
* Galaxies: clarify wording of completion condition.Simon Tatham2018-04-17
| | | | | | | | A user mailed me today having found it less than clear from the docs that Galaxies will only accept a solution if the set of filled-in grid edges consists of _exactly_ the ones that separate two distinct regions, rather than consisting of _at least_ those and perhaps others which neither break rotational symmetry or disconnect any region.
* Switch to using Halibut's new direct .CHM generation.Simon Tatham2017-05-13
| | | | | This allows me to remove HTML Help Workshop completely from my build dependencies, and good riddance!
* Switch chiark URLs to https.Simon Tatham2017-05-07
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* Clarify the Black Box rules slightly.Simon Tatham2016-10-30
| | | | | | | | Chris Boyle points out that two of the rules are implicitly intended to be read as only applying if a previous rule hadn't already decided what would happen, and suggested that since not all readers infer that priority order, it would be better to explicitly make them mutually exclusive so that there can be no confusion about which one applies.
* Update documentation links.Phil Bordelon2016-02-14
| | | | | | | | | | Where possible (mostly with the Nikoli links), they've been updated to their modern locations. At least one link had to become a Wayback Machine link; I didn't bother making the floodit.appspot.com link a Wayback one because there's no content there without the backing of Google App Engine. There are other implementations online nowadays, of course, but I didn't want to change the meaning of the text if at all possible. In addition, I added Flash warnings for the Nikoli pages that now use Flash for instructions.
* Rename the docs section for Rectangles.Simon Tatham2016-01-07
| | | | | | | | | The web page currently assumes it's called 'rect' rather than 'rectangles', because the web-page building script uses the first field of each line of gamedesc.txt, same as the Unix binary name. Rather than add another confusingly-almost-identical field to that file, it's easier to just rename this one docs section to make the assumption of equality hold.
* Fix a typo in the Black Box docs examples.Simon Tatham2016-01-07
| | | | | A letter offset by one from a ball on the edge should be an R, not an H. Thanks to Kevin Buzzard for pointing out the error.
* Tents: mark squares as non-tents with {Shift,Control}-cursor keys.Jonas Kölker2015-10-21
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* Use \q{} in place of literal quote marks in puzzles.but.Simon Tatham2015-10-18
| | | | | | While checking over the Palisade docs for this sort of error, I happened to notice that a few were already in the existing games' documentation.
* Add a new puzzle: Palisade.Jonas Kölker2015-10-18
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* Expand keyboard input options in Bridges, for faster entry.Jonas Kölker2015-10-18
| | | | | | - Lay bridges (crosess) with Control-arrow (Shift-arrow) - Jump (non-orthogonally) to nearby islands with number keys, a..f - Mark islands as done with a single tap on the space bar
* Update Sixteen keyboard system for faster entry.Jonas Kölker2015-10-18
| | | | | | | Pressing Ctrl-arrow or Shift-arrow on a tile now moves the row or column under the tile. With Ctrl, the cursor moves as well so you can keep making moves that affect the same tile; with Shift, the cursor stays put so you can keep making moves that affect the same location.
* Add hinting feature to Guess.Jonas Kölker2015-10-14
| | | | | | | | | Pressing H now suggests the lexicographically first row consistent with all previous feedback. The previous function of the H key to toggle a hold marker on the current peg is now performed by Space / CURSOR_SELECT2, which is more in line with other puzzles anyway.
* Add hinting feature to Fifteen (press 'h' for a hint).Jonas Kölker2015-10-14
| | | | | | | | | | This is really an incremental solver. It alternates between solving rows and solving columns. Each row and column is solved one piece at a time. Except for some temporary trickery with the last two pieces in a row or column, once a piece is solved it is never moved again. (On non-square grids it first solves some rows or some columns until the unsolved part is a square, then starts alternating.)
* Dominosa: Highlight a number when pressed on the keyboard.Jonas Kölker2015-10-03
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* Add 'Inshi No Heya' (multiplication only) variant to Keen.Jonas Kölker2015-10-03
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* Recompute solutions in Inertia if the user strays from the path.Jonas Kölker2015-10-03
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* Towers: allow marking of clues as done with the keyboardJonas Kölker2015-10-03
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* Allow marking of clues as exhausted in Unequal.Jonas Kölker2015-10-03
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* Cancel dragging in Pearl by pressing Escape or Backspace.Jonas Kölker2015-10-03
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* Change Pearl's cursor logic.Jonas Kölker2015-10-03
| | | | | | Keyboard dragging while holding Control now moves the cursor to the target square. Shift-Control-arrowkey performs the previous behavior of Control-arrowkey.
* Add more keyboard controls to Slant.Jonas Kölker2015-10-03
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* Rectangles: cancel keyboard drag with Escape.Jonas Kölker2015-10-03
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* Filling: enable keyboard-driven cursor dragging mode.Jonas Kölker2015-10-03
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* Range: add pencil marks to squares by Shift-cursor keys.Jonas Kölker2015-10-03
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* Pattern: color multiple squares with Ctrl- or Shift-cursor keys.Jonas Kölker2015-10-03
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* Magnets: you can now mark clues as doneKevin Lyles2015-06-10
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* Undead: you can now mark clues as doneKevin Lyles2015-05-26
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* Towers: you can now mark clues doneKevin Lyles2015-05-22
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* New puzzle from James Harvey: 'Tracks'.Simon Tatham2015-02-08
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* New puzzle: 'Flood'.Simon Tatham2015-01-12
| | | | | | | | | | Based on a web game I saw a few years ago, and dashed off this weekend after I thought of a way to write a good (though not quite optimal) heuristic solver, here's a random little thing not quite in the same line as the most usual kind of Puzzles fare: instead of making you scratch your head to find any move to make at all, it's easy to find solutions in principle, and the challenge comes from having to do so within a move limit.
* Remove dependencies on Subversion.Simon Tatham2014-09-24
| | | | | | | | | | | | | | | | I'm going through all my projects and reworking them to avoid depending on the monotonic integer-valued source control revision identifier provided by Subversion, so I can migrate everything to git without my builds and versioning breaking. Puzzles's version number is now of the form YYYYMMDD.vvvvvv, where vvvvvv is some string of source control information (currently still the SVN-style "rNNNNN", but free to change in future). The date provides monotonicity between my official automated builds, and the second component is the one I'll be most interested in when people send bug reports. [originally from svn r10263]
* Continue the tradition of only remembering to update the copyright yearJacob Nevins2014-01-16
| | | | | | every other year. [originally from svn r10116]
* Document 'Unique rows and columns' option in Unruly, plus formatting tweaksJacob Nevins2013-08-29
| | | | | | elsewhere. [originally from svn r10035]
* Patch from Rogier Goossens to speed up the Pattern solver.Simon Tatham2013-04-12
| | | | | | | | | | | | | | | | do_recurse() now prunes early whenever it encounters a branch of the search tree inconsistent with existing grid data (rather than the previous naive approach of proceeding to enumerate all possibilities anyway and then ruling them out one by one); do_recurse also tries to split the row up into independent sections where possible; finally the main solver loop (all three copies of which have now been factored out into a new solve_puzzle function), instead of simply looping round and round over all the rows and columns, heuristically looks at the ones most changed since the last time deduction was attempted on them, on the basis that that will probably yield the most information the fastest. [originally from svn r9828]
* Clarify instructions for 'Range' -- I initially read the last point asJacob Nevins2013-03-10
| | | | | | | meaning the maximum white squares in any direction, rather than the total of all directions. [originally from svn r9771]
* A user points out that I could usefully clarify the Undead clueSimon Tatham2012-11-03
| | | | | | semantics when a reflected sight-line crosses the same monster twice. [originally from svn r9694]
* New puzzle! 'Unruly', contributed by Lennard Sprong, is anSimon Tatham2012-10-07
| | | | | | implementation of a puzzle usually called 'Tohu wa Vohu'. [originally from svn r9680]
* Minor tweaks to Undead docs.Jacob Nevins2012-09-09
| | | | [originally from svn r9656]