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* Patch from Chris Emerson to add a status bar to Rectangles. ApartSimon Tatham2005-06-10
* Integer overflow in game_size(). Oops.Simon Tatham2005-06-07
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add the ability to use the Rectangles solver for actually solvingSimon Tatham2005-05-28
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Cleanups:Simon Tatham2005-05-21
* Cunning way to ensure unique solutions in generated RectanglesSimon Tatham2005-05-19
* Rectangles random seed IDs shouldn't bother stating the expansionSimon Tatham2005-05-18
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* Allow for trailing '\0' in game_text_format() in various games.Jacob Nevins2005-05-04
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Copy-to-clipboard for Rectangles.Simon Tatham2005-05-01
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Remove extraneous underscores at start and end of Rectangles seeds.Simon Tatham2004-08-17
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* Robustness in the face of a completely configurable expansion factor.Simon Tatham2004-08-16
* Fold in the expanded-grid mechanism for generating different kindsSimon Tatham2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Fix a memory leak.Simon Tatham2004-05-22
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Fix `visible' calculation (again).Simon Tatham2004-05-12
* Ahem. Seed validation was completely broken.Simon Tatham2004-05-12
* During redraws, I now do corner analysis centrally, which enables meSimon Tatham2004-05-12
* Remove vestigial code from the previous attempt at clever gridSimon Tatham2004-05-12
* Fiddle with the coordinate system to see if I can improve userSimon Tatham2004-05-12
* Flash on completion. Two people actually complained! :-)Simon Tatham2004-05-12
* Missing draw_update call.Simon Tatham2004-05-11
* Cosmetic fixes for Windows.Simon Tatham2004-05-11
* We should turn off the dragging variables in the UI _whenever_Simon Tatham2004-05-11
* Rectangles is now actually playable, since I've used the new UISimon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Added a new game, `Rectangles', taken from nikoli.co.jp.Simon Tatham2004-05-11