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Age
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
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Use C99 bool within source modules.
Simon Tatham
2018-11-13
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Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
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Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
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Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
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Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
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Use a proper union in struct config_item.
Simon Tatham
2017-10-01
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New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
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Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
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Rename the docs section for Rectangles.
Simon Tatham
2016-01-07
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rect: Fix compiler errors about uninitialized use of variables
Khem Raj
2015-12-31
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Rectangles: cancel keyboard drag with Escape.
Jonas Kölker
2015-10-03
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Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
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Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
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Sort out a bit of confusion between mouse- and keyboard-driven drags
Simon Tatham
2012-01-31
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Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
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Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
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Single mouse clicks to toggle individual grid edges stopped working
Simon Tatham
2009-10-13
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Keyboard cursor support for Rectangles, from James H.
Simon Tatham
2009-01-15
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New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Er, and now do that _without_ introducing further segfaults.
Simon Tatham
2007-03-26
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Stop failing assertions when we encounter an insoluble puzzle.
Simon Tatham
2007-03-26
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Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
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HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
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Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
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Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
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Ben Hutchings reports that gcc 4 gives an optimiser warning because
Simon Tatham
2005-07-29
*
Fix to Chris's patch in r6106 (also from Chris).
Simon Tatham
2005-07-18
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Patch from Chris Emerson: rather than dynamically calling
Simon Tatham
2005-07-17
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game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
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Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
Prevent drags from being started outside the playing area, which was
Simon Tatham
2005-06-30
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General robustness patch from James Harvey:
Simon Tatham
2005-06-30
*
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
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More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
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Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-28
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Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-27
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Patch from James Harvey in response to the new Rectangles grid
Simon Tatham
2005-06-21
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Conversation with Richard and Chris yesterday gave rise to a more
Simon Tatham
2005-06-20
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Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-17
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Clean up the behaviour of drags off the edge of the grid. These have
Simon Tatham
2005-06-10
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Patch from Chris Emerson to add a status bar to Rectangles. Apart
Simon Tatham
2005-06-10
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Integer overflow in game_size(). Oops.
Simon Tatham
2005-06-07
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All the games in this collection have always defined their graphics
Simon Tatham
2005-06-07
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