| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Giant const patch of doom: add a 'const' to every parameter in every | Simon Tatham | 2013-04-13 |
| * | Add 'const' to the game_params arguments in validate_desc and | Simon Tatham | 2013-04-12 |
| * | Apply some optimisation to Undead's get_unique() function, which was | Simon Tatham | 2013-04-12 |
| * | Undead was not ever actually draw_update()ing to the edges of its | Simon Tatham | 2013-03-31 |
| * | Fix entering pencil marks from the keyboard; the cursor is no longer removed | Jacob Nevins | 2013-03-10 |
| * | Make indentation consistent. (Somehow I forgot to do this before I | Simon Tatham | 2012-09-10 |
| * | Oops, forgot to initialise changed_ascii on all paths in r9657. | Simon Tatham | 2012-09-09 |
| * | New rule: interpret_move() is passed a pointer to the game_drawstate | Simon Tatham | 2012-09-09 |
| * | New puzzle! Contributed by Steffen Bauer, an implementation of | Simon Tatham | 2012-09-08 |