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* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Apply some optimisation to Undead's get_unique() function, which wasSimon Tatham2013-04-12
* Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham2013-03-31
* Fix entering pencil marks from the keyboard; the cursor is no longer removedJacob Nevins2013-03-10
* Make indentation consistent. (Somehow I forgot to do this before ISimon Tatham2012-09-10
* Oops, forgot to initialise changed_ascii on all paths in r9657.Simon Tatham2012-09-09
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* New puzzle! Contributed by Steffen Bauer, an implementation ofSimon Tatham2012-09-08