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Author
Age
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Reorganise the dsf API into three kinds of dsf.
Simon Tatham
2023-04-20
*
Declare all dsfs as a dedicated type name 'DSF'.
Simon Tatham
2023-04-20
*
Use a dedicated free function to free dsfs.
Simon Tatham
2023-04-20
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Fix bit rot in the 'unfinished' subdir.
Simon Tatham
2021-03-29
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add request_keys() to the rest of the unfinished games.
Franklin Wei
2018-04-24
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
Forgot to add the new 'const' in the unfinished subdirectory. Oops.
Simon Tatham
2012-09-10
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Fix warnings generated by gcc 4.6.0 about variables set but not
Simon Tatham
2011-05-04
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Memory leak fixes from Jonas Koelker.
Simon Tatham
2010-09-20
*
Take out some lurking "nullgame" holdovers from unfinished puzzle
Simon Tatham
2008-11-16
*
Since the lack of this has caused portability issues in the past:
Simon Tatham
2008-09-13
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Optimiser placation.
Simon Tatham
2007-06-29
*
More forgiving selection of dragging targets.
Simon Tatham
2007-05-12
*
Graphics tweak: make the top-right and bottom-left corners of
Simon Tatham
2007-05-12
*
In-game user interface to the solver.
Simon Tatham
2007-05-12
*
Remove the check for disconnected pieces; it's over-general and
Simon Tatham
2007-05-12
*
Stand-alone slidesolver.
Simon Tatham
2007-05-07
*
Add an optional move limit during game generation.
Simon Tatham
2007-05-07
*
Slight solver speedup by tracking more carefully which block merges
Simon Tatham
2007-05-07
*
Close-to-finished auto-generating implementation of Klotski.
Simon Tatham
2007-05-07