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path: root/unfinished/slide.c (follow)
Commit message (Expand)AuthorAge
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Reorganise the dsf API into three kinds of dsf.Simon Tatham2023-04-20
* Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham2023-04-20
* Use a dedicated free function to free dsfs.Simon Tatham2023-04-20
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Fix bit rot in the 'unfinished' subdir.Simon Tatham2021-03-29
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add request_keys() to the rest of the unfinished games.Franklin Wei2018-04-24
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Forgot to add the new 'const' in the unfinished subdirectory. Oops.Simon Tatham2012-09-10
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Memory leak fixes from Jonas Koelker.Simon Tatham2010-09-20
* Take out some lurking "nullgame" holdovers from unfinished puzzleSimon Tatham2008-11-16
* Since the lack of this has caused portability issues in the past:Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Optimiser placation.Simon Tatham2007-06-29
* More forgiving selection of dragging targets.Simon Tatham2007-05-12
* Graphics tweak: make the top-right and bottom-left corners ofSimon Tatham2007-05-12
* In-game user interface to the solver.Simon Tatham2007-05-12
* Remove the check for disconnected pieces; it's over-general andSimon Tatham2007-05-12
* Stand-alone slidesolver.Simon Tatham2007-05-07
* Add an optional move limit during game generation.Simon Tatham2007-05-07
* Slight solver speedup by tracking more carefully which block mergesSimon Tatham2007-05-07
* Close-to-finished auto-generating implementation of Klotski.Simon Tatham2007-05-07