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* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Split Untangle's background colour into two. COL_BACKGROUND is stillSimon Tatham2013-04-07
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups to completion flashes: all four of these games used toSimon Tatham2005-08-05
* Cleanups from James H: a few missing statics, a precautionary castSimon Tatham2005-08-03
* The very core of cross() is capable of suffering integer overflow onSimon Tatham2005-07-24
* Another diagnostic mode for Untangle: if compiled withSimon Tatham2005-07-24
* The `Solve' operation now rotates and/or reflects the solution gridSimon Tatham2005-07-22
* The Untangle completion flash was weedy and anaemic; beef it up aSimon Tatham2005-07-20
* Switch Untangle to using `long' rather than `int' in its internalSimon Tatham2005-07-17
* Two tiny cleanup patches from James H.Simon Tatham2005-07-17
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16