| Commit message (Collapse) | Author | Age |
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was only used there, and defined some variables in the .h
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19116 a1c6a512-1295-4272-9138-f99709370657
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the ARMv5(+) version from libgcc), in IRAM on PP for better performance on PP5002, and put into the codeclib for possible reuse. APE -c1000 is now usable on both PP502x and PP5002 (~138% realtime, they're on par now). Gigabeat F/X should also see an APE speedup.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19009 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19008 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18699 a1c6a512-1295-4272-9138-f99709370657
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an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13562 a1c6a512-1295-4272-9138-f99709370657
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