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Author
Age
*
Flood: fix interpret_move() return value for CURSOR_SELECT2
Ben Harris
2023-08-14
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Flood: correctly handle clicks that only hide cursor
Ben Harris
2023-08-14
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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flood
Ben Harris
2023-08-14
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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Unruly
Ben Harris
2023-08-13
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Unruly: correctly handle clicks that only hide cursor
Ben Harris
2023-08-13
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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Untangle
Ben Harris
2023-08-13
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Add user preference for Singles' show_black_nums
Ben Harris
2023-08-13
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Unruly: use new move_cursor() features
Ben Harris
2023-08-13
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Unequal: use new move_cursor() features for normal movement
Ben Harris
2023-08-13
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Twiddle: use move_cursor() for cursor movement
Ben Harris
2023-08-13
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Towers: use new move_cursor() features
Ben Harris
2023-08-13
*
Tents: use new move_cursor() features
Ben Harris
2023-08-13
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Solo: use new move_cursor() features
Ben Harris
2023-08-13
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Slant: use new move_cursor() features
Ben Harris
2023-08-13
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Singles: use new move_cursor() features
Ben Harris
2023-08-13
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Signpost: use new move_cursor() features
Ben Harris
2023-08-13
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Rectangles: use new move_cursor() features
Ben Harris
2023-08-13
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Pattern: use new move_cursor() features
Ben Harris
2023-08-13
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Palisade: use new move_cursor() features
Ben Harris
2023-08-13
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Mosaic: use new move_cursor() features
Ben Harris
2023-08-13
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Mosaic: remove some unused structure members
Ben Harris
2023-08-13
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Mines: use new move_cursor() features
Ben Harris
2023-08-13
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Magnets: use new move_cursor() features
Ben Harris
2023-08-13
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Keen: use new move_cursor() features
Ben Harris
2023-08-13
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Galaxies: use new move_cursor() features
Ben Harris
2023-08-13
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Flip: use move_cursor() for cursor movement
Ben Harris
2023-08-13
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Flood: use move_cursor() for cursor movement
Ben Harris
2023-08-13
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Group: make keyboard play work again.
Simon Tatham
2023-08-13
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Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.
Simon Tatham
2023-08-13
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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Light Up
Ben Harris
2023-08-09
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Light Up: use new move_cursor() features
Ben Harris
2023-08-09
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Dominosa: use new move_cursor() features
Ben Harris
2023-08-09
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Use move_cursor() for cursor movement in Same Game
Ben Harris
2023-08-09
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Appropriately generate MOVE_NO_EFFECT from '\b' in Guess
Ben Harris
2023-08-09
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Use move_cursor() for cursor movement in Guess
Ben Harris
2023-08-09
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move_cursor(): handle visible flag; return useful value
Ben Harris
2023-08-09
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Guess: define constants for flags OR'ed into peg colours
Ben Harris
2023-08-09
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Guess: move hold marker upward by two pixels
Ben Harris
2023-08-08
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Pearl: re-use a single grid structure when generating
Ben Harris
2023-08-06
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Same Game: level-triggered keyboard cursor hiding
Ben Harris
2023-08-01
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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Same Game
Ben Harris
2023-07-31
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Same Game: don't hide keyboard cursor on unrecognised keys
Ben Harris
2023-07-31
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Same Game: scale TILE_GAP with tilesize
Ben Harris
2023-07-31
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Flood: don't draw zero-width tile separators
Ben Harris
2023-07-30
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Same Game: more efficient tile_redraw
Ben Harris
2023-07-30
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js: keep colour strings in JavaScript rather than in C
Ben Harris
2023-07-30
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midend_get_prefs: Don't free memory that we just copied elsewhere.
Asher Gordon
2023-07-29
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Use the standard game_mkhighlight in Same Game
Ben Harris
2023-07-27
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Same Game: darken light colours to make keyboard cursor visible
Ben Harris
2023-07-27
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Refactor the new icon installation code.
Simon Tatham
2023-07-14
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