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* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
* Remove trailing commas at the ends of initialiser lists. IE 8 and 9Simon Tatham2013-04-05
* Clarify header comments in the Emscripten frontend's source files toSimon Tatham2013-04-05
* Try to give a more friendly message if anything goes wrong duringSimon Tatham2013-04-03
* Fix a grammatical confusion on the Unruly web page.Simon Tatham2013-04-02
* Rewrite trim_rect() for robustness.Simon Tatham2013-04-01
* Greg Hewgill points out a code path on which the angle parameter toSimon Tatham2013-04-01
* Fix the icon makefile in the wake of r9795.Simon Tatham2013-03-31
* A UI suggestion from Ben: label the Custom element in the dropdownSimon Tatham2013-03-31
* Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham2013-03-31
* Make sure the right element of the game-type dropdown starts offSimon Tatham2013-03-31
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
* Reinstate a missing semicolon.Simon Tatham2013-03-31
* Oops. I consistently misspelled my desired lineCap and lineJoin valuesSimon Tatham2013-03-31
* Fix a crash when changing presets in Inertia. Turns out that mySimon Tatham2013-03-31
* Don't forget to restore the correct selection in the dropdown list ifSimon Tatham2013-03-31
* Apply a bodge to arrange that if the user selects Custom from the gameSimon Tatham2013-03-31
* Stop using the dangerously unescaped 'innerHTML' for <option>Simon Tatham2013-03-31
* Forgot to make the web-page-building scripts executable.Simon Tatham2013-03-31
* New front end! To complement the webification of my puzzles via JavaSimon Tatham2013-03-30
* Introduce a mechanism in this source tree for building the containerSimon Tatham2013-03-30
* Edit the paragraph in the midend_deserialise() docs which I forgot toSimon Tatham2013-03-30
* Add a midend function to return the current random seed, parallel toSimon Tatham2013-03-30
* Add documentation for the identify_game() function which I introducedSimon Tatham2013-03-30
* Found a bug in nullgame! Its vestigial game_redraw lacked aSimon Tatham2013-03-30
* Remove a redundant and also erroneous memset.Simon Tatham2013-03-11
* Clarify instructions for 'Range' -- I initially read the last point asJacob Nevins2013-03-10
* Make Unruly's keyboard controls match the documentation and other puzzles inJacob Nevins2013-03-10
* Fix entering pencil marks from the keyboard; the cursor is no longer removedJacob Nevins2013-03-10
* Stop using CLUE2CHAR to translate clues into text; just do the obviousSimon Tatham2013-02-24
* Stop the analysis pass in Loopy's redraw routine from beingSimon Tatham2013-01-19
* Bring Pearl's game-completion handling in line with my usual practice:Simon Tatham2013-01-19
* Revamp of the Windows command-line parsing and puzzle-loading code.Simon Tatham2013-01-19
* Pattern's display was broken for non-square puzzles, becauseSimon Tatham2013-01-09
* Actually do what the comment says at the top of main() regarding notSimon Tatham2012-12-28
* Fix overnight build failure last night, by making the new call toSimon Tatham2012-11-21
* Work around an annoying GTK behaviour I noticed the other day on mySimon Tatham2012-11-20
* A user points out that I could usefully clarify the Undead clueSimon Tatham2012-11-03
* Remove an unused variable spotted by gcc 4.6.3.Simon Tatham2012-10-07
* New puzzle! 'Unruly', contributed by Lennard Sprong, is anSimon Tatham2012-10-07
* Make indentation consistent. (Somehow I forgot to do this before ISimon Tatham2012-09-10
* Forgot to add the new 'const' in the unfinished subdirectory. Oops.Simon Tatham2012-09-10
* Oops, forgot to initialise changed_ascii on all paths in r9657.Simon Tatham2012-09-09
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Minor tweaks to Undead docs.Jacob Nevins2012-09-09
* New puzzle! Contributed by Steffen Bauer, an implementation ofSimon Tatham2012-09-08
* For the convenience of Linux package maintainers, add to Makefile.gtkSimon Tatham2012-08-17
* Fix implicit split to @_. Also add 'use warnings', which would haveSimon Tatham2012-08-17
* Don't fail an assertion when setting up the provided clues at theSimon Tatham2012-07-29
* Vary the behaviour of Mines's solve function depending on whether theSimon Tatham2012-06-10