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* During redraws, I now do corner analysis centrally, which enables meSimon Tatham2004-05-12
* Remove vestigial code from the previous attempt at clever gridSimon Tatham2004-05-12
* Fiddle with the coordinate system to see if I can improve userSimon Tatham2004-05-12
* Flash on completion. Two people actually complained! :-)Simon Tatham2004-05-12
* Missing draw_update call.Simon Tatham2004-05-11
* Rename the Windows Net executable, due to its clash with the systemSimon Tatham2004-05-11
* Now we have the UI abstraction, use it to implement keyboard controlSimon Tatham2004-05-11
* And I _always_ forget to clear the background when first drawing theSimon Tatham2004-05-11
* Cosmetic fixes for Windows.Simon Tatham2004-05-11
* Don't rush move animation to a conclusion on a subsequent keypressSimon Tatham2004-05-11
* We should turn off the dragging variables in the UI _whenever_Simon Tatham2004-05-11
* Rectangles is now actually playable, since I've used the new UISimon Tatham2004-05-11
* Oops - missed a bit in the GTK front end :-)Simon Tatham2004-05-11
* Framework alteration: we now support a `game_ui' structure inSimon Tatham2004-05-11
* Added a new game, `Rectangles', taken from nikoli.co.jp.Simon Tatham2004-05-11
* Forgot to initialise the font variables in the Windows frontend structure.Simon Tatham2004-05-04
* Forgot to set up the initial value of checkboxes.Simon Tatham2004-05-04
* dupstr() should take a const char *. In particular, this allowsSimon Tatham2004-05-04
* Net puzzles more than 32 tiles wide weren't working properly due toSimon Tatham2004-05-04
* Peter Maydell points out that the README misspells `Makefile' asSimon Tatham2004-05-04
* Uninitialised variable caused ultra-wide windows. Silly.Simon Tatham2004-05-04
* Add a README.Simon Tatham2004-05-03
* Shell script to prepare a source distribution archive.Simon Tatham2004-05-03
* Add a licence file.Simon Tatham2004-05-03
* Redraws during undo in Sixteen had been broken by my faffing aboutSimon Tatham2004-05-03
* GTK and Windows appear to handle timers very differently:Simon Tatham2004-05-03
* Make Return and Escape work reliably in GTK dialog boxes.Simon Tatham2004-05-03
* The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham2004-05-03
* Implement selection of game seeds, by reusing the config boxSimon Tatham2004-05-03
* `Fifteen' was getting the parity wrong on any size of board whereSimon Tatham2004-05-03
* Game configuration box for Windows, by constructing the dialog boxSimon Tatham2004-05-03
* `BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham2004-05-02
* Configuration dialog box, on the GTK front end only as yet.Simon Tatham2004-05-01
* Remove arbitrary restriction on Net minimum game size. (Awww, cuteSimon Tatham2004-05-01
* Wrap the status bar in a viewport, to avoid it expanding if the textSimon Tatham2004-05-01
* The cube was being drawn slightly differently on the top and leftSimon Tatham2004-05-01
* Keep the status bar in better sync with the game display.Simon Tatham2004-04-30
* We were forgetting to count the final move.Simon Tatham2004-04-30
* Incorrect placing of the polyhedron sometimes left it on a blueSimon Tatham2004-04-30
* Added a status bar.Simon Tatham2004-04-29
* Implemented text and clipping primitives in the frontend, and addedSimon Tatham2004-04-29
* `There's always one'. Add nullgame to .cvsignore.Simon Tatham2004-04-29
* Add a template file defining the null game.Simon Tatham2004-04-29
* Add a new game concept called a `flash'. This is a graphical effectSimon Tatham2004-04-28
* Have each game declare a name which is used for window titles etc.Simon Tatham2004-04-28
* Shift-click is equivalent to middle-click. This is mostly forSimon Tatham2004-04-28
* Fix zillions of MSVC compiler warnings. Sigh.Simon Tatham2004-04-28
* Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham2004-04-28
* Add .map and .rsp files to .cvsignore.Simon Tatham2004-04-28
* More robust timer handling in GTK: never create a new timer when oneSimon Tatham2004-04-28