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* Improve OS X help: split back up into multiple files (thanks toSimon Tatham2005-01-24
* The #definition of COMBINED was done very badly: it was a piece ofSimon Tatham2005-01-24
* First cut at online help under OS X. I just built the HTML versionSimon Tatham2005-01-24
* The main grid outline in Pattern was asymmetric between the top/leftSimon Tatham2005-01-24
* Fix two window-resizing bugs introduced by the addition of the status bar.Simon Tatham2005-01-24
* Improve fatal error handling.Simon Tatham2005-01-24
* Added a dock menu which makes it more convenient to launch a newSimon Tatham2005-01-24
* Status bar support.Simon Tatham2005-01-24
* Implemented the configurable dialog box mechanism, allowing customSimon Tatham2005-01-23
* Added a framework for putting things other than the binary into aSimon Tatham2005-01-23
* Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.cSimon Tatham2005-01-23
* I _think_ this has just fixed an uninitialised-memory bug, but I'mSimon Tatham2005-01-23
* Dynamically frob the menu bar to achieve selection of game presets.Simon Tatham2005-01-23
* Flesh out the menus a bit.Simon Tatham2005-01-23
* Update TODO.Simon Tatham2005-01-22
* Initial checkin of a Mac OS X port of puzzles, using Cocoa. AllSimon Tatham2005-01-22
* Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham2005-01-22
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Add a `jumble' key (`J') to Net, which scrambles the positions of all unlockedJacob Nevins2004-12-22
* Add grotty casts to prevent negative -> large positive conversion of cursorJacob Nevins2004-12-17
* Tweak Pattern doc for consistency with other puzzles.Jacob Nevins2004-12-08
* Bah; r4954 introduced an array overrun.Simon Tatham2004-12-08
* Game completion detection was occasionally failing to spot aSimon Tatham2004-12-08
* New puzzle: `pattern'.Simon Tatham2004-12-07
* Move MODULE files out of individual project directories into aSimon Tatham2004-11-18
* Remove .cvsignore files on all active branches.Simon Tatham2004-11-16
* Move the deactivate_timer() call from window_destroy() intoSimon Tatham2004-09-06
* Deactivate the timer when we destroy the puzzle window. Otherwise itSimon Tatham2004-09-01
* Now we have the `dir' parameter, we should use it where it makesSimon Tatham2004-08-17
* Remove extraneous underscores at start and end of Rectangles seeds.Simon Tatham2004-08-17
* Net's redraw function now uses the `dir' argument to determine whether it'sJacob Nevins2004-08-16
* After discussion with Simon, the game redraw functions are now passed a newJacob Nevins2004-08-16
* UI nit: make cursor visible upon use of A/S/D keyboard controls.Jacob Nevins2004-08-16
* This repository needs to have a copy of mkfiles.pl, although reallySimon Tatham2004-08-16
* Clarify that difficulty does not increase forever as you increaseSimon Tatham2004-08-16
* Robustness in the face of a completely configurable expansion factor.Simon Tatham2004-08-16
* Moved my puzzle collection out into ixion's main CVS area, so here'sSimon Tatham2004-08-16
* Just for convenience, a docs Makefile, outside the main mkfiles.plSimon Tatham2004-08-16
* Fold in the expanded-grid mechanism for generating different kindsSimon Tatham2004-08-16
* Added a help file, mostly thanks to Jacob.Simon Tatham2004-08-16
* Failed to connect up the `destroy' signal in error_box(), causingSimon Tatham2004-07-30
* HACKING should be in .cvsignore.Simon Tatham2004-07-05
* Richard B's utterly evil `netslide': cross between Net and Sixteen.Simon Tatham2004-05-26
* Added the beginnings of a hacking guide.Simon Tatham2004-05-24
* makedist.sh should be silent.Simon Tatham2004-05-22
* Fix a memory leak.Simon Tatham2004-05-22
* Now that we have string-encodable game parameters, let's support aSimon Tatham2004-05-20
* Introduce routines in each game module to encode a set of gameSimon Tatham2004-05-19
* Fix `visible' calculation (again).Simon Tatham2004-05-12
* Ahem. Seed validation was completely broken.Simon Tatham2004-05-12