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* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* Fix bounds checking for Flip cursor control.Jacob Nevins2005-07-04
* James H's patch for a keyboard-controlled cursor in Flip.Simon Tatham2005-07-03
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Add WinHelp topicJacob Nevins2005-06-21
* James Harvey's memory leak patch for Flip.Simon Tatham2005-06-19
* I've decided I didn't like the asymmetry of putting the solutionSimon Tatham2005-06-18
* Solver for Flip.Simon Tatham2005-06-17
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* Animation.Simon Tatham2005-06-17
* Another new puzzle! This one isn't particularly deep or complexSimon Tatham2005-06-17