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* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Make the code base clean under -Wwrite-strings.Simon Tatham2017-10-01
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Add hinting feature to Guess.Jonas Kölker2015-10-14
* Fix a misrendering in Guess.Jonas Kölker2015-10-03
* Fix a memory error in Guess cursor handling.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Increase by 1 in every direction the size of the blitter used to saveSimon Tatham2012-04-08
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Patch from James H to fix some off-by-one errors in Guess's clickSimon Tatham2009-01-12
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* Patch from James H to centralise some generally useful cursor-Simon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Optionally label the colours in Guess with letters of the alphabet.Simon Tatham2006-11-23
* "Hold" function in Guess was completely broken.Jacob Nevins2006-03-03
* I've been pondering whether to do this for months: turn the ratherSimon Tatham2006-03-02
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Another fix from Chris: Guess's allow-blanks mode wasn't allowingSimon Tatham2005-07-18
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Some patches from James H:Simon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* Attempting to begin a drag from (i.e. just click on) the hint pegsSimon Tatham2005-06-30
* When serialising this game, it's probably better to keep theSimon Tatham2005-06-29
* Make peg removal accessible from the keyboard.Jacob Nevins2005-06-28
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Make the keyboard-control cursors visible whenever a keyboard control isJacob Nevins2005-06-25
* Couple of presets.Simon Tatham2005-06-24
* More patches from James Harvey: enforce a maximum brightness in theSimon Tatham2005-06-24
* Fix another display/UI glitch which triggered if you filled a rowSimon Tatham2005-06-24
* Turn off the keyboard-control cursor when the user reverts to mouseSimon Tatham2005-06-24
* My background-erasing changes in r5996/r5997 caused trouble with theSimon Tatham2005-06-24
* Array overflow fix from James Harvey.Simon Tatham2005-06-23
* Make the `hold marker' in Guess accessible from the keyboard (`H' key, for wantJacob Nevins2005-06-23