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Author
Age
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
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Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
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Memory management and other fixes from James H.
Simon Tatham
2009-06-17
*
Keyboard control for Map, from James H.
Simon Tatham
2009-01-27
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New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
Revise the printing colour framework so that we can explicitly
Simon Tatham
2008-04-07
*
General cleanups patch from James H:
Simon Tatham
2007-02-28
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Dariusz Olszewski's changes to support compiling for PocketPC. This
Simon Tatham
2007-02-26
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Mike's changes to dsf.c alter the internal storage format of dsf
Simon Tatham
2006-11-01
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
Cleanup: rename random_init() to random_new(), because it actually
Simon Tatham
2005-10-22
*
Use game_set_size() to set up the temporary drawstate in
Simon Tatham
2005-09-23
*
Various patches from Ben H: a fix for an outdated comment, a couple
Simon Tatham
2005-09-05
*
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
*
Patches from James H. The usual stuff (memory leak fixes and 16-bit
Simon Tatham
2005-09-03
*
James H has implemented a new `Tricky' difficulty level in Light Up:
Simon Tatham
2005-09-01
*
Ability to drag pencil marks around.
Simon Tatham
2005-08-31
*
Terribly cunning approach to making the pencil marks look nicer,
Simon Tatham
2005-08-31
*
Ahem; forgot about recursion. Recursive solving now shows its
Simon Tatham
2005-08-31
*
Now that Map has some seriously complex deductions, it's about time
Simon Tatham
2005-08-31
*
Forcing chains in Map give rise to a new `Hard' difficulty level.
Simon Tatham
2005-08-30
*
Typo in comment :-)
Simon Tatham
2005-08-29
*
Ahem. The region density at which things start to get hairy is 2/3
Simon Tatham
2005-08-29
*
Aesthetic improvements to the Map error indicators:
Simon Tatham
2005-08-29
*
Unreasonable mode for Map.
Simon Tatham
2005-08-28
*
Error highlighting in Map.
Simon Tatham
2005-08-28
*
`Solve' operation on an already solved map without an aux_info was
Simon Tatham
2005-08-22
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Memory leak fixes from James H.
Simon Tatham
2005-08-13
*
New puzzle: `Map'. Vaguely original, for a change.
Simon Tatham
2005-08-13