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* New mechanism for automatic generation of the puzzle screenshots onSimon Tatham2006-12-26
* Patch I've had lurking around for over a year and not remembered toSimon Tatham2006-11-20
* Cleanup: relieve frontends of the duty to callSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham2005-10-22
* I found a slightly odd-looking line of code in this file a few daysSimon Tatham2005-09-12
* Marginally greater robustness in the face of solve_game() failing toSimon Tatham2005-09-11
* I've dithered a bit in the past about whether or not it's allowableSimon Tatham2005-09-05
* Patch from Ton van Overbeek to fix a small memory leak inSimon Tatham2005-09-04
* Another global environment-variable override across all games. ThisSimon Tatham2005-09-04
* Native Windows printing support, using the infrastructure I put inSimon Tatham2005-08-20
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Environment-based configuration wasn't sensibly usable in games withSimon Tatham2005-08-04
* Solve animation (currently only in Untangle) was failing to setSimon Tatham2005-07-22
* New puzzle: `Untangle', cloned (with the addition of random gridSimon Tatham2005-07-16
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Change of policy on game_changed_state(). Originally, it was calledSimon Tatham2005-07-10
* Missing quit on error was leading to an assertion failure on someSimon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* Allow game backends to use even special keystrokes such as N and Q;Simon Tatham2005-07-03
* James Harvey points out that entering an invalid game ID can affectSimon Tatham2005-07-01
* Preset names retrieved from the environment must be dupstr()ed. HowSimon Tatham2005-06-30
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* Add a cast whose absence was causing a (-Werror-exacerbated) compileSimon Tatham2005-06-29
* Actually implemented the serialise/deserialise functions inSimon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Rogue diagnostic!Simon Tatham2005-06-28
* Annoying special cases for Mines.Simon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Apparently a number of Windows programs like to use ^Y as a keyboardSimon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* GTK misfires timers at inconvenient moments, sometimes causing a newSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Avoid leading zeroes on internally generated random seeds, _just_ inSimon Tatham2005-05-23
* Ensure that an old random seed isn't left around for the user to see when aJacob Nevins2005-05-21
* If you paste in a random seed with different ephemeral parametersSimon Tatham2005-05-18
* It's a good idea to validate presets received from the environment.Simon Tatham2005-05-18
* Move the colour configuration into midend.c so that it becomesSimon Tatham2005-05-18