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* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Vary the behaviour of Mines's solve function depending on whether theSimon Tatham2012-06-10
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Redo Mines and Inertia's mine graphics using an actual circle ratherSimon Tatham2009-09-13
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Mines's error signalling is highly asymmetric: if you erroneouslySimon Tatham2006-02-20
* Cleanup: remove the `just_used_solve' field from a number of gamesSimon Tatham2005-10-22
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Noticed recently that bitcount16() isn't 16-bit clean due to signedSimon Tatham2005-10-22
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Cleanups to completion flashes: all four of these games used toSimon Tatham2005-08-05
* Patches from Ben Hutchings to fix failures of sscanf error checking.Simon Tatham2005-07-29
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Subtle UI change to Mines. Although I mostly find the unified left-Simon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05
* draw_polygon() and draw_circle() have always had a portabilitySimon Tatham2005-07-03
* General robustness patch from James Harvey:Simon Tatham2005-06-30
* Validation of random-state-type game descriptions was broken. ThisSimon Tatham2005-06-29
* New {en,de}code_ui functions should be static. Oops.Simon Tatham2005-06-28
* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Annoying special cases for Mines.Simon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* `Guess', a Mastermind clone from James Harvey. This checkin alsoSimon Tatham2005-06-23
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Small UI bug: LEFT_RELEASEs were being thrown away completely ifSimon Tatham2005-06-04
* Unique solubility in Mines means that you can massively increase theSimon Tatham2005-06-03
* Standalone compilation mode which turns mines.c into a littleSimon Tatham2005-06-02
* Fix various departures from C found by `gcc -ansi -pedantic'. ISimon Tatham2005-06-02
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Arrange that random seeds are as harmonised as they can reasonablySimon Tatham2005-06-01
* I've proved that a grid dimension of 2 is capable of irretrievablySimon Tatham2005-06-01
* Gareth points out that the recess highlights around the outside ofSimon Tatham2005-06-01
* Typo in click bounds checking.Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Bah, and remove the TODO item. As usual.Simon Tatham2005-05-31
* Now _this_ is what Undo ought to be doing in a Minesweeper clone.Simon Tatham2005-05-31
* Aha! It turns out, after a bit of failure-mode profiling, that whenSimon Tatham2005-05-31
* valgrind spotted this array underrun. I wonder if this might haveSimon Tatham2005-05-31