| Commit message (Expand) | Author | Age |
| * | Add method for frontends to query the backend's cursor location. | Franklin Wei | 2020-12-07 |
| * | Replace TRUE/FALSE with C99 true/false throughout. | Simon Tatham | 2018-11-13 |
| * | Adopt C99 bool in the game backend API. | Simon Tatham | 2018-11-13 |
| * | Add a request_keys() function with a midend wrapper. | Franklin Wei | 2018-04-22 |
| * | Return error messages as 'const char *', not 'char *'. | Simon Tatham | 2017-10-01 |
| * | Rework the preset menu system to permit submenus. | Simon Tatham | 2017-04-26 |
| * | Giant const patch of doom: add a 'const' to every parameter in every | Simon Tatham | 2013-04-13 |
| * | Add 'const' to the game_params arguments in validate_desc and | Simon Tatham | 2013-04-12 |
| * | Found a bug in nullgame! Its vestigial game_redraw lacked a | Simon Tatham | 2013-03-30 |
| * | New rule: interpret_move() is passed a pointer to the game_drawstate | Simon Tatham | 2012-09-09 |
| * | Changed my mind about midend_is_solved: I've now reprototyped it as | Simon Tatham | 2011-06-19 |
| * | Add a function to every game backend which indicates whether a game | Simon Tatham | 2011-04-02 |
| * | New infrastructure feature. Games are now permitted to be | Simon Tatham | 2008-09-06 |
| * | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham | 2006-12-24 |
| * | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham | 2005-10-22 |
| * | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham | 2005-10-22 |
| * | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham | 2005-10-22 |
| * | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham | 2005-08-18 |
| * | game_timing_state() now has access to the game_ui. This means that | Simon Tatham | 2005-07-10 |
| * | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins | 2005-07-05 |
| * | Refactored the game_size() interface, which was getting really | Simon Tatham | 2005-07-05 |
| * | New {en,de}code_ui functions should be static. Oops. | Simon Tatham | 2005-06-28 |
| * | More serialisation changes: the game_aux_info structure has now been | Simon Tatham | 2005-06-28 |
| * | Another function pair required for serialisation; these ones save | Simon Tatham | 2005-06-28 |
| * | Re-architecting of the game backend interface. make_move() has been | Simon Tatham | 2005-06-27 |
| * | Infrastructure change which I've been thinking about for a while: | Simon Tatham | 2005-06-17 |
| * | All the games in this collection have always defined their graphics | Simon Tatham | 2005-06-07 |
| * | Introduce a new game backend function (there seem to have been a lot | Simon Tatham | 2005-06-06 |
| * | Better mouse button handling in Mines: | Simon Tatham | 2005-05-31 |
| * | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham | 2005-05-31 |
| * | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham | 2005-05-30 |
| * | First cut at a game timer. Yet another backend function which | Simon Tatham | 2005-05-30 |
| * | Mines now follows the conventional approach of offering a completely | Simon Tatham | 2005-05-30 |
| * | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham | 2005-05-30 |
| * | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham | 2005-05-16 |
| * | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham | 2005-05-02 |
| * | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham | 2005-05-02 |
| * | Introduced a new function in every game which formats a game_state | Simon Tatham | 2005-05-01 |
| * | I can never remember what that `TRUE' means in the game structure | Simon Tatham | 2005-05-01 |
| * | Rather than each game backend file exporting a whole load of | Simon Tatham | 2005-01-17 |
| * | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins | 2004-08-16 |
| * | Added a help file, mostly thanks to Jacob. | Simon Tatham | 2004-08-16 |
| * | Introduce routines in each game module to encode a set of game | Simon Tatham | 2004-05-19 |
| * | And I _always_ forget to clear the background when first drawing the | Simon Tatham | 2004-05-11 |
| * | Framework alteration: we now support a `game_ui' structure in | Simon Tatham | 2004-05-11 |
| * | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham | 2004-05-03 |
| * | Implement selection of game seeds, by reusing the config box | Simon Tatham | 2004-05-03 |
| * | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham | 2004-05-01 |
| * | Added a status bar. | Simon Tatham | 2004-04-29 |
| * | Add a template file defining the null game. | Simon Tatham | 2004-04-29 |