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* A user points out that I could usefully clarify the Undead clueSimon Tatham2012-11-03
| | | | | | semantics when a reflected sight-line crosses the same monster twice. [originally from svn r9694]
* New puzzle! 'Unruly', contributed by Lennard Sprong, is anSimon Tatham2012-10-07
| | | | | | implementation of a puzzle usually called 'Tohu wa Vohu'. [originally from svn r9680]
* Minor tweaks to Undead docs.Jacob Nevins2012-09-09
| | | | [originally from svn r9656]
* New puzzle! Contributed by Steffen Bauer, an implementation ofSimon Tatham2012-09-08
| | | | | | | | 'Haunted Mirror Maze', a game involving placing ghosts, zombies and vampires in a grid so that the right numbers of them are visible along sight-lines reflected through multiple mirrors. [originally from svn r9652]
* For the convenience of Linux package maintainers, add to Makefile.gtkSimon Tatham2012-08-17
| | | | | | | | | | | | | and Makefile.doc a command-line parameter 'BINPREFIX' which will be prepended to all the game binary names. E.g. 'make BINPREFIX=sgt-' and 'make BINPREFIX=sgt- install', and correspondingly 'make -f Makefile.doc BINPREFIX=sgt-'. Also included in this commit by mistake, changes to singles.c to add \n to the end of all its debug() statements. I meant to commit that separately. Oops. [originally from svn r9606]
* Typo fix from Helge Kreutzmann, forwarded from Debian.Simon Tatham2012-04-08
| | | | [originally from svn r9453]
* Patch from Jonas Koelker to add keyboard control support to Pearl.Simon Tatham2012-02-19
| | | | [originally from svn r9411]
* It's a new year.Jacob Nevins2012-01-22
| | | | | | (It was a new year this time last year, too.) [originally from svn r9382]
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
| | | | | | | | | | | | | in the 'unfinished' directory for a while, and has now been finished up thanks to James Harvey putting in some effort and galvanising me to put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'. The code in Loopy that generates a random loop along grid edges to use as the puzzle solution has been abstracted out into loopgen.[ch] so that Pearl can use it for its puzzle solutions too. I've also introduced a new utility module called 'tdq' (for 'to-do queue'). [originally from svn r9379]
* New puzzle from Jonas Koelker: 'Range', an implementation of theSimon Tatham2010-09-14
| | | | | | | puzzle variously known (depending on which website you look at) as Kurodoko, Kuromasu or 'Where is Black Cells'. [originally from svn r8996]
* Wording tweaks inspired by (but not the same as) some in a DebianSimon Tatham2010-04-18
| | | | | | downstream patch. [originally from svn r8924]
* Typo fix (from Debian).Jacob Nevins2010-02-17
| | | | [originally from svn r8869]
* Docs and comments fixes from James H.Simon Tatham2010-02-16
| | | | [originally from svn r8866]
* New puzzle! Setting what might be a record for how long we've sat onSimon Tatham2010-02-15
| | | | | | | a puzzle before it was ready to commit, here is 'Signpost': a clone of janko.at's "Arrow Path", by James Harvey. [originally from svn r8861]
* Typo/formatting fixes for Magnets documentation.Jacob Nevins2010-01-16
| | | | [originally from svn r8844]
* New puzzle from James H: 'Magnets'.Simon Tatham2010-01-13
| | | | [originally from svn r8836]
* Corrections to Singles documentation, plus index terms.Jacob Nevins2010-01-11
| | | | [originally from svn r8832]
* Misspelled keyword.Simon Tatham2010-01-11
| | | | [originally from svn r8830]
* New puzzle from James Harvey: 'Singles', an implementation ofSimon Tatham2010-01-11
| | | | | | | | Hitori. One infrastructure change in the process: latin.c has acquired a utility function to generate a latin rectangle rather than a full square. [originally from svn r8828]
* New year, new puzzle.Jacob Nevins2010-01-08
| | | | [originally from svn r8823]
* Fix formatting.Jacob Nevins2010-01-07
| | | | [originally from svn r8822]
* New puzzle, again using the revised latin.c: 'Towers', a clone of aSimon Tatham2010-01-07
| | | | | | | latin-square puzzle which I've seen described by several names but the most common is 'Skyscrapers'. [originally from svn r8816]
* New puzzle! 'Keen', a clone of KenKen.Simon Tatham2009-12-27
| | | | [originally from svn r8796]
* New mode for Unequal, from James H. In this mode, called 'Adjacent',Simon Tatham2009-12-27
| | | | | | | | | | the < and > clues are replaced by bars separating every pair of squares whose contents differ by exactly 1. Unlike standard Unequal, which presents only a subset of the available clues, in Adjacent the clues are _all_ present, so you can deduce from the absence of a bar that the two numbers it would separate are _not_ consecutive. [originally from svn r8790]
* Keyboard control for Dominosa (patch largely due to James H, thoughSimon Tatham2009-12-22
| | | | | | with considerable meddling from me). [originally from svn r8788]
* Another wording tweak from Helge Kreutzmann.Jacob Nevins2009-12-13
| | | | [originally from svn r8780]
* Remove ASCII-art arrows. Missing \dash (Debian bug #522439).Jacob Nevins2009-11-05
| | | | [originally from svn r8736]
* Beat up on Black Box docs, after Debian bug #548472.Jacob Nevins2009-11-04
| | | | [originally from svn r8735]
* Typo fixes from Debian bug#554341.Jacob Nevins2009-11-04
| | | | [originally from svn r8734]
* It's been a new year for some time now.Jacob Nevins2009-03-19
| | | | [originally from svn r8494]
* A substantial patch to Solo from Bernd Schmidt, adding support forSimon Tatham2009-02-22
| | | | | | | | the 'Killer Sudoku' puzzle type. As a side effect I've had to increase the default tile size of Solo, so that the extra numbers drawn in the squares in Killer mode were still legible. [originally from svn r8455]
* Keyboard control patch for Bridges, from James H.Simon Tatham2009-02-05
| | | | [originally from svn r8446]
* Keyboard control patch for Black Box, from James H.Simon Tatham2009-01-28
| | | | [originally from svn r8439]
* Keyboard control patch for Twiddle, from James H.Simon Tatham2009-01-28
| | | | [originally from svn r8438]
* Keyboard control patch for Pattern, from James H.Simon Tatham2009-01-27
| | | | [originally from svn r8435]
* Keyboard control for Map, from James H.Simon Tatham2009-01-27
| | | | [originally from svn r8434]
* Patch from James H to add keyboard control in Sixteen and NetslideSimon Tatham2009-01-26
| | | | | | (and also belatedly document the keyboard support in Unequal). [originally from svn r8432]
* Keyboard control patch for Pegs, from James H.Simon Tatham2009-01-20
| | | | [originally from svn r8419]
* Keyboard control patch for Solo, from James H.Simon Tatham2009-01-19
| | | | [originally from svn r8418]
* Keyboard control patch for Slant, from James H.Simon Tatham2009-01-16
| | | | [originally from svn r8417]
* Keyboard cursor support for Tents, from James H.Simon Tatham2009-01-16
| | | | [originally from svn r8416]
* Keyboard cursor support for Rectangles, from James H.Simon Tatham2009-01-15
| | | | [originally from svn r8414]
* Keyboard cursor support in Galaxies, by James H.Simon Tatham2009-01-15
| | | | [originally from svn r8413]
* Keyboard interface for Filling, from James H.Simon Tatham2009-01-14
| | | | [originally from svn r8412]
* Patch from James H which adds keyboard cursor support to Unequal,Simon Tatham2009-01-12
| | | | | | | | and also updates the docs for both that and the Mines cursor support in r8402. [originally from svn r8408] [r8402 == f20847354cb6335fd349204f16021a72e2956cce]
* The other day I found it useful for a (silly) special purpose toSimon Tatham2008-11-29
| | | | | | | | | generate a thousand saved-game files of randomly generated puzzles. On the general principle that if I find it useful someone else conceivably might too, add a --save option to the Unix puzzle binaries, for use with --generate in much the same way as --print. [originally from svn r8351]
* Nearly forgot: Lambros definitely deserves a place in the copyrightSimon Tatham2008-09-06
| | | | | | statement! [originally from svn r8164]
* Completely re-engineered version of Loopy, courtesy of LambrosSimon Tatham2008-09-06
| | | | | | | | | | | Lambrou. Now capable of handling triangular and hexagonal grids as well as square ones, and then a number of semiregular plane tilings and duals of semiregular ones. In fact, most of the solver code supports an _arbitrary_ planar graph (well, provided both the graph and its dual have no self-edges), so it could easily be extended further with only a little more effort. [originally from svn r8162]
* Michael Schierl's patch to compile the puzzles as Java applets usingSimon Tatham2008-06-10
| | | | | | NestedVM. Wow! [originally from svn r8064]
* Having got Jigsaw mode generation working at reasonable speed, weSimon Tatham2008-04-08
| | | | | | can now productise it. [originally from svn r7979]