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* Refactor `button & ~MOD_MASK' as `STRIP_BUTTON_MODIFIERS(button)'.Franklin Wei2024-07-31
* Rectangles: use new move_cursor() featuresBen Harris2023-08-13
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Remove various unused game functionsBen Harris2023-01-31
* Add validate_params bounds checks in a few more games.Simon Tatham2023-01-22
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Rename the docs section for Rectangles.Simon Tatham2016-01-07
* rect: Fix compiler errors about uninitialized use of variablesKhem Raj2015-12-31
* Rectangles: cancel keyboard drag with Escape.Jonas Kölker2015-10-03
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Sort out a bit of confusion between mouse- and keyboard-driven dragsSimon Tatham2012-01-31
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Single mouse clicks to toggle individual grid edges stopped workingSimon Tatham2009-10-13
* Keyboard cursor support for Rectangles, from James H.Simon Tatham2009-01-15
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Er, and now do that _without_ introducing further segfaults.Simon Tatham2007-03-26
* Stop failing assertions when we encounter an insoluble puzzle.Simon Tatham2007-03-26
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* Ben Hutchings reports that gcc 4 gives an optimiser warning becauseSimon Tatham2005-07-29
* Fix to Chris's patch in r6106 (also from Chris).Simon Tatham2005-07-18
* Patch from Chris Emerson: rather than dynamically callingSimon Tatham2005-07-17
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05