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* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Don't fail an assertion when setting up the provided clues at theSimon Tatham2012-07-29
* Correct kdiff setting.Simon Tatham2012-02-02
* Don't try to run solver_killer_sums on a Killer cage with only oneSimon Tatham2012-02-02
* Fix a couple of typos in messages.Simon Tatham2012-02-02
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix mismatch between printf format strings and arguments in someSimon Tatham2011-04-11
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Jonas Koelker points out that the backspace key didn't work in GTKSimon Tatham2009-12-20
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Fix a misdesign I must have missed when I reviewed the Killer patch:Simon Tatham2009-04-30
* check_valid() wasn't checking that Killer cages contain at most oneSimon Tatham2009-04-29
* Patch from James H to provide 16-bit-int cleanliness in Killer Solo.Simon Tatham2009-03-02
* Fix cosmetic glitch in the interaction between Killer and JigsawSimon Tatham2009-02-24
* A substantial patch to Solo from Bernd Schmidt, adding support forSimon Tatham2009-02-22
* Keyboard control patch for Solo, from James H.Simon Tatham2009-01-19
* Patch from Chris Boyle to prevent Solo's inter-block dividing linesSimon Tatham2008-11-02
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Shamelessly pander to compilers whose data flow warning systemsSimon Tatham2008-04-14
* Having got Jigsaw mode generation working at reasonable speed, weSimon Tatham2008-04-08
* Improvements to filled-grid generation. Introduced a cunning ideaSimon Tatham2008-04-08
* Revise the printing colour framework so that we can explicitlySimon Tatham2008-04-07
* Pedantic tweaks to allow successful compilation on Windows. (gccSimon Tatham2008-04-07
* Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham2008-04-07
* Gary Wong observes that solo's decode_params() is overenthusiasticSimon Tatham2007-03-11
* Gary Wong points out that solosolver's verbose output isSimon Tatham2007-03-11
* Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham2007-02-26
* Phil Bordelon points out an off-by-one error: since Solo doesn't useSimon Tatham2007-01-15
* HTML Help support for Puzzles, with the same kind of automaticSimon Tatham2006-12-24
* Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham2005-10-22
* Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham2005-10-22
* Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham2005-10-22
* Richard Earnshaw points out that if you enter an out-of-range numberSimon Tatham2005-10-10
* Use game_set_size() to set up the temporary drawstate inSimon Tatham2005-09-23
* I am again gormless! When I overhauled Solo's grid generator inSimon Tatham2005-09-12
* Someone points out that the Solo text formatter would be a lotSimon Tatham2005-09-02
* James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham2005-09-01
* Implemented a couple more reasoning modes for Extreme difficultySimon Tatham2005-08-30
* Backspace and Delete keys now function like Space in Solo.Simon Tatham2005-08-29
* Brand new difficulty level in Solo. The other day Gareth and ISimon Tatham2005-08-24
* Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham2005-08-18
* I am COMPLETELY GORMLESS. The Solo grid generator, when eliminatingSimon Tatham2005-08-04
* Sanity-checking patch from Phil Bordelon: since Solo can't cope withSimon Tatham2005-07-16
* Cleanups to Solo:Simon Tatham2005-07-14
* game_timing_state() now has access to the game_ui. This means thatSimon Tatham2005-07-10
* Move various printf()s after declarations.Jacob Nevins2005-07-06
* Unify the two solvers in Solo. nsolve has now had recursionSimon Tatham2005-07-06
* Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins2005-07-05
* Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham2005-07-05
* Refactored the game_size() interface, which was getting reallySimon Tatham2005-07-05