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solo.c
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Author
Age
*
Standalone solvers were broken by my recent API changes.
Simon Tatham
2005-05-18
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The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-16
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I've had two complaints that Solo ought to recognise the numeric
Simon Tatham
2005-05-12
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Add 3x3 Trivial to the presets list, and make it the default.
Simon Tatham
2005-05-07
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Aha, here's a nice easy way to generate really hard puzzles. Added
Simon Tatham
2005-05-07
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I've changed my mind. For the benefit of users with slower
Simon Tatham
2005-05-02
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Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
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Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-02
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Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
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I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-05-01
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Correct block coordinate display when standalone solver shows its
Simon Tatham
2005-04-29
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Fix inconsistent vertical centring of text in GTK (and update Solo's
Simon Tatham
2005-04-27
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Command-line solver was dividing up non-square puzzles the wrong way
Simon Tatham
2005-04-27
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The command-line solver's difficulty gradings now use the same
Simon Tatham
2005-04-26
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Implement the remaining modes of reasoning in nsolve, and thus
Simon Tatham
2005-04-26
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Fix trivial UI glitch involving clicking on the border outside the
Simon Tatham
2005-04-26
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Remove some legacy debugging code which was breaking the MinGW
Simon Tatham
2005-04-25
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Oops; _actually_ add the reasoning mode I mentioned in the last
Simon Tatham
2005-04-25
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Various changes prompted by my boss taking an interest:
Simon Tatham
2005-04-25
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Outstandingly cute mathematical transformation which allows me to
Simon Tatham
2005-04-24
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Introduce configurable symmetry type in generated puzzles, and drop
Simon Tatham
2005-04-24
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Visual C points out a couple of typos.
Simon Tatham
2005-04-23
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Initial checkin of `Solo', the number-placing puzzle popularised by
Simon Tatham
2005-04-23